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PS4 issues
Dave King posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Coming across multiple issues with the ps4 version. Combat UI is horrible to the point of nearly making the game unplayable with overlapping windows for the action bar and combat text. Movement becomes broken when switching to a custom formation and I can no longer move through narrower areas if my character is moved to the back. Load times are insane! Nearly a minute and a half to load an area that's one room and a single npc making quests or tasks where you need to move in and out of multiple areas repeatedly a chore. I could understand the time if you're loading a larger m -
I don't know if this is just me, but I am finding loading of the saved games, unbearable in the late game. I have SSD and I have no problem with area loading time (which is quick) but as soon as I initiate loading of the saved game, it needs over 2 minutes to complete! At the beginning of the game, it was quick, but as game progressed, it was getting longer and longer. I suspect it is related to the world map, as it seems to me that the more of the Deadfire world map was uncovered the longer loading time was getting. Is there something I can do about this or is this just the way it i
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I got 4 BUGS/PROBLEMS: 1.- Can start the White March missions, cause I can't talk with the steward Like: https://forums.obsidian.net/topic/81328-cannot-speak-to-the-steward-to-begin-durgans-batter/?hl=steward 2.- Eder keeps wait for talking, but already chosed all options in our conversation 3.- If I respec my character, Savage Attack, keeps available without any need to pick it. And if i choose it during lvl up, i got 2 savage attack available. 4.- The loads time are hooooooooooooooooooooooooooooorrible.... Here are the files: https://www.dropbox.com/sh/275k5smif9tnpxc/AA
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I know a lot of people are suffering from long loading times, and even on a good system this can be annoying. Most of the time you spend a lot of time on a map, so it's not a big thing, but after playing the White March and running around in Stalwart this actually became really annoying. With all the running in and out of buildings, you spent more time watching the load screen than actually playing the game. I don't know if it's technically feasable, but my suggestion would be that in areas like Stalwart, Defiance Bay and similar the full map including it's buildings are loaded, so transi