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Showing results for tags 'combat behavior'.
Dave King posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Coming across multiple issues with the ps4 version. Combat UI is horrible to the point of nearly making the game unplayable with overlapping windows for the action bar and combat text. Movement becomes broken when switching to a custom formation and I can no longer move through narrower areas if my character is moved to the back. Load times are insane! Nearly a minute and a half to load an area that's one room and a single npc making quests or tasks where you need to move in and out of multiple areas repeatedly a chore. I could understand the time if you're loading a larger m
Ok, after having done POE1 I'm starting on Deadfire. I have a few questions regarding mechanics. 1) I love the ability to do behavior rulesets, but I'm currently trying to figure out ranges. Example: I want Xoti to use "Blessed Harvest" (range 4 meters) on targets below 50% health, but I dont want her to move (maybe 1 or 2 meters max) too far from her current position. I can do an AND rule with "enemy below 50%" and "enemy in melee range" (2 meters?), but I wonder if there are other ways to do it. 2) Poisons. How should the "this effect clear on weapon switch for X seconds" be in