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Showing results for tags 'combat behavior'.
Dave King posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Coming across multiple issues with the ps4 version. Combat UI is horrible to the point of nearly making the game unplayable with overlapping windows for the action bar and combat text. Movement becomes broken when switching to a custom formation and I can no longer move through narrower areas if my character is moved to the back. Load times are insane! Nearly a minute and a half to load an area that's one room and a single npc making quests or tasks where you need to move in and out of multiple areas repeatedly a chore. I could understand the time if you're loading a larger map for the first time but not consistently. I'm really enjoying the game but some of these issues are sucking the fun right out of it and I'm just curious as to whether or not we'll see fixes for these soon? Thanks in advance for any information. Edit: Also now experiencing multiple crashes at random points, lagging and freezing during combat, PC's being dragged around an entire map to attack enemies and the Take all command not working after ship combat.
Ok, after having done POE1 I'm starting on Deadfire. I have a few questions regarding mechanics. 1) I love the ability to do behavior rulesets, but I'm currently trying to figure out ranges. Example: I want Xoti to use "Blessed Harvest" (range 4 meters) on targets below 50% health, but I dont want her to move (maybe 1 or 2 meters max) too far from her current position. I can do an AND rule with "enemy below 50%" and "enemy in melee range" (2 meters?), but I wonder if there are other ways to do it. 2) Poisons. How should the "this effect clear on weapon switch for X seconds" be interpreted? Are poison coatings permanent on a weapon until that weapon are swtiched or what? Can someone explain to me what the sentence means? Preferably like i'm 5 years old. Thanks in advance.