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About DragoDarkstorm

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  1. I use the IEMod and I have "Disable Engagement" selected, which seems to improve some of the pathing issues in PoE. However, I'm starting to wonder how this affects Fighter abilities like Defender (1) and Engagement effects like the one caused by wielding Shatterstar (2): (1) DEFENDER - The fighter adopts a more conservative combat strategy, concentrating on defending incoming attacks. The fighter increases his or her number of Engagement targets to three, but at the expense of Deflection. In game text: Modal, Speed Instant User +2 enemies engaged, -5 deflection Prerequisites: level
  2. Interesting: I quit the Patchwork Launcher and then relaunched it, selected both IEMod and UPMod and then ran another Test Run. This time the log came back clean with no issues whatsoever. I've done another dozen or so launches and so far the issue has never come back. Odd, considering I haven't changed any game files or done anything differently, but good news in that the UPMod seems to be working just fine for me as well
  3. I installed the UPMod and I did get an error message when I did a Test Run. I'm posting the first few lines of the Log here: 2017-10-28 01:21:17.874 -04:00 [information] Created patcher for assembly: Assembly-CSharp, Version=, Culture=neutral, PublicKeyToken=null 2017-10-28 01:21:18.306 -04:00 [information] Implicitly creating type for: <PrivateImplementationDetails>. 2017-10-28 01:21:18.306 -04:00 [Warning] Conflict between types: <PrivateImplementationDetails>, and <PrivateImplementationDetails>. 2017-10-28 01:21:18.307 -04:00 [Warning] The type called <Priva
  4. v1.00.306 - includes points (bug-fixes) #1-#5, andv1.01.306 - includes points #1-#7 They are completely standalone (not cumulative), so just select the (only) one you want to use I will think how to make installation guide more intuitive. Thanks, that clears it up completely!
  5. I knew that Confusion could cause mobs to attack their allies but I hadn't realized that when that happens they actually switch allegiance a la Charm spells; thanks for the heads up. Regarding party composition, I really like the NPC Druid so I may stick with the group I have. I hadn't thought about putting Kana on the front line but i might as well; the range on his abilities (at least the ones he has at level 6) pretty much demands melee range. I'll admit there's a steep learning curve for me with Chanter; it's a completely new class to me. I've been kind of thinking of him as a Bard
  6. Instructions are a little confusing. There are two links for downloads at the top of your post. It looks like the first (v1.00.306) is the actual UP Mod and the second (v1.01.306) is an update for the UP Mod (or possibly an updated version of the UP Mod) since v1.01.306 was posted nine days later. But the instructions for "if you've ever installed the IE Mod" don't mention the second link at all, so is v1.01.306 not necessary? Or if I have IE Mod installed, should I follow instructions for "How to install" twice (once for v1.00.306 and a second time for v1.01.306) ?
  7. @MaxQuest thanks for the feedback! First let me give you some more basic information about the version of PoE I'm playing. I only have the base game installed so far; I wanted to test it out and see if I like it well enough to add the DLCs. I do have the IE Mod installed and the relevant options I have enabled are: Disable Engagement, Unlock Combat Inventory/Loot, Fix Moving Recovery Rate, Disable Friendly Fire, Game Speed Mod, Remove Combat-Only Restrictions, Bonus Spells, Target Turned Enemies, Cipher Base Focus 3/4 of Maximum. Some of these I'll probably play without on subsequent play-
  8. Thanks for the reply. That's really weird behavior too. Yeah I also turned off the AI pretty early into playing the game, once I realized I'd never be able to hold a position until I did. I recently installed the "Firearms Rebalance" mod from nexusmods.com and while the mechanics seem to have been tweaked for firearms, the textures for all firearms are now missing and are replaced by a solid neon pink color. I haven't gotten around to overwriting the objectdata with the original data yet, and now I'm wondering if this could be responsible for the issue I'm having (Kana is in the back row,
  9. Thanks for the terrific post! I'm on my first run-through of Pillars of Eternity and I've decided to go with the Godhammer Priest build. My party is about to hit level 6 so it's early days for me. My current party consists of my MC, an NPC Pale Elf Druid "Thundercat" build, Durance, Kana and Aloth, with Sagani cooling her heels at the Stronghold. It's been going very well; there have been a few extended battles with some staunch opponents, but so far the battles haven't been very difficult. As I'm learning the game and mechanics I've found I still have many questions about how to manage t
  10. I constantly move my party as one unit, in the default 2x2x2 formation, and I constantly see one of my back row characters "spazzing out" upon stopping. This mainly happens when the party is hugging a wall or turning a corner, although I've also seen it happen when I just move the formation a short distance and in a straight line. I can stop this annoying glitch by 'straightening' the formation or moving it forward a little bit, but this happens a LOT so it's an ongoing annoyance that kills immersion for me. I'm sure I'm not the only one experiencing this so I did look for previous posts, b
  11. HI guys. I've been working with the console commands for a few days and there are a few things I've learned I'd like to share, maybe save some people some of the time and grief I've spent on this 1. It's a good idea to download and install the IE Mod from Nexusmods.com. There are some commands that will *only* work, or work best, with the IE Mod installed. You can get the IE Mod here: https://www.nexusmods.com/pillarsofeternity/mods/1/?. This is a great mod which I highly recommend. The IE Mod website is also extremely helpful for understanding the options offered by the IE Mod: http:
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