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Showing results for tags 'naval'.
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Description: When starting a naval battle, the player character is always at the front. This is utterly game-breaking for some builds on PotD, and inconsequential on others. I've had to start a new play-through. Steps to Reproduce the Issue: Play a character, rearrange the party formation, then start a naval battle. How you set it up has no impact on how you load into the battle. Savegame: Can't attach, on a completely unrelated note, my save games just corrupted. Maybe because I have two characters with the same name? Not sure, gave up on that play-through anyways. Sytem Specs: Not related to the party formation issue. Screenshots: Can't load into it any more. But it's simple, MainChar, is in the front, should be in the back. Every time, no matter how I move them around.
I'm seriously confused about the crew numbers listed in ship battles. Seeing a ship with 4/16 crew, I thought it might be nice to test the boarding function and see how it works expecting there to be 4 crew members on there. However there were more, about 3 times more. Here is the example: Pre-boarding, Pre-boarding, Boarded So... how does this work? Is 4/16 just the number of people running the ship and they could have a million hiding in cargo? Is 4/16 a guesstimate of the Navigator that gets better with more experience? I'm staying away from boarding at all costs now that I've seen what they could spring up on you. Any info on this would be helpful!
Hello Guys, Today, I would like to know the real propensity of differents opinions of naval battles. (Textual phase before docking). Eventually, we can discuss here what could be improved or not. Josh recently said that it excited a lot of people, but I would like to validate this assertion. Maybe I'm totally wrong, but I have the impression that this is not totally the case by many post that I saw on this forum. I admit that I also do this topic because I have the impression that Obsidian will not change the current system, so our impressions are now even more important. Actually I am in the mood of : Wait and see the full game. But honestly, if there is no change, I think totally ignore this part of the game. This topic works in addition to this one : https://forums.obsidian.net/topic/95874-ship-to-ship-combat/
Pertaining to ships and sailing, what do you, the player, hope to see in Deadfire? Me, I'm really hoping to see full throttle Pirates Of The Caribbean scale ships. I'm hoping to see sea-creatures like Giant Crabs and Cthulhu-esque being. I'm really hoping that we will see Megaladons and Mermaids. Mermaids that can be friendly or hostile. That would be great. I want Obsidian to get jiggy with it and let loose the funk and be like "FUNK ALL Y'ALL!" What do you hope to see and what do think will realistically be in there?