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Showing results for tags 'crew'.
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My previous playthroughs have all been slooper-duper, so I finally decided to pimp out a battleship and bully naval combat. I feel like I understand pretty much everything, except this one thing that's bugging the hell out of me (Sailor Experience). Can anyone helps me understand this? It seems like it has zero effect on anything, but why even display it (or even track it at all) if it has no function. Thanks!
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Hello guys, I have some questions regarding ship combat and i'm hoping some of you guys can elaborate on it. I'm playing with the 5.0 patch, all DLCs and on PoTD. I've dome some searching but I either couldn't find an answer or it was related to an older version (so, it's possible that what info I found, it would not apply). What little ship combat I've done (i've yet to pass level 10, as i suffer from restartis) I've enjoyed greatly. Looking at wiki and the shops in Neketaka I though of some 'build' or rather theme. 1.I'm set to either buy the Dhow or the Galleon. It's purely ba
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Hello. I am creating some crew members for my playthrough, and with the master and legendary crew members being available but being just regular (with no previous npc content) I want to make my custom crew (imaginarly developed characters) be able to reach these ranks q1. Does anyone have any idea of how to change the crew member’s limit of ranks that can be earned? Is set to 4, I want to change it to 5 (or 6 if q2 is answered) q2. How do I change the experience needed to earn ranks? Thanks!
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Like, even with a rank 3/4 surgeon for a lot of injuries it's just faster to sail back to a port to heal up. E.G. 7 days to heal even with a high-ranked surgeon - who actually just sails around and waits that out? IMO crew injuries should either be short enough so that the injury could actually be relevantly healed (maybe balanced out with a higher medicine cost). OR, docking doesn't provide an instaheal.
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Does anyone think it would cool that once you have multiple ships that you could fill the spare ships with crews and send them out to complete side missions? Kind of like the Caed Nua missions from Pillars 1. They could bring back items and supplies (food/drink/other random items) as well as gain sailor experience. It would be kind of cool to put your spare ships and sailors to work and do something productive while you tackle the main content. I haven't played since launch so forgive me if they have already done something like this. Cheers
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I have three crew members currently resting on board my ship, I also have a surgeon assigned, and I cannot see any progress in their being healed. E.g one crew member has 5 days remaining on a leg injury (says +20% heal rate)...after 'waiting' for over 26 hours with a surgeon assigned and her resting, this time does not change. My medicine supplies remain at 100. Hope that makes sense! Maybe I've missed something, apologies if I have! Tried to upload save but says filesize is too big Thanks! Willem
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Started a new game on Beta 86, though before entering the ship, Beta 89 came out so I'm actually on that. When entering my ship for the first time, the following happened: Unfortunately I overwrite the save where it happened and having tried to recreate it, I failed (second attempt everyone was positioned as normal): I can tell you that eventually they moved away from that spot and all was well again (so very minor). One more thing: On my previous playthroughs I received a dark grey cloak: This time however, I got the royal deadfire company cloak: No idea if this is inten
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Not sure if this has been reported yet, but if i talk to Luca on my ship after recruiting him, i can go through the same dialogue to recruit him, and it just makes more lucas appear in the crew listing.
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So, I was hoping that I'd be able to make this thread after finishing the actual game, but the issues with my computer are worse than expected (i.e. there's always a worse scenario than the worst case scenario) and so I doubt I'll get to finish it in some time. Likewise I've only been able to skim the boards of late so if this is all already being discussed elsewhere and people feel it comes across as spam or the likes, feel free to merge it with that other thread. For the most part I hope I can add something worthwhile to the discussion regarding the two titular topics and present some possib
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I'm seriously confused about the crew numbers listed in ship battles. Seeing a ship with 4/16 crew, I thought it might be nice to test the boarding function and see how it works expecting there to be 4 crew members on there. However there were more, about 3 times more. Here is the example: Pre-boarding, Pre-boarding, Boarded So... how does this work? Is 4/16 just the number of people running the ship and they could have a million hiding in cargo? Is 4/16 a guesstimate of the Navigator that gets better with more experience? I'm staying away from boarding at all costs now that I've s
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My ship crew has been stuck at 4 stars for ages now while the captain keeps gaining. Had me wondering. Is there a cap to how good the crew can get? Crew members are about to hit 110 xp and they've been at 4 stars (either 4 for one job or a mix 3+1 etc) for a very long time. The only exception I found was at brass citadel. There's a 5 star (3+1+1) recruitable member there but she's not getting any better since I got her either. Edit: Just to answer my own question after completing the game, yes 4 stars is the most they get (with one exception at brass citadel) at 25 crew xp iirc. If
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Pertaining to ships and sailing, what do you, the player, hope to see in Deadfire? Me, I'm really hoping to see full throttle Pirates Of The Caribbean scale ships. I'm hoping to see sea-creatures like Giant Crabs and Cthulhu-esque being. I'm really hoping that we will see Megaladons and Mermaids. Mermaids that can be friendly or hostile. That would be great. I want Obsidian to get jiggy with it and let loose the funk and be like "FUNK ALL Y'ALL!" What do you hope to see and what do think will realistically be in there?