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Found 7 results

  1. I have three crew members currently resting on board my ship, I also have a surgeon assigned, and I cannot see any progress in their being healed. E.g one crew member has 5 days remaining on a leg injury (says +20% heal rate)...after 'waiting' for over 26 hours with a surgeon assigned and her resting, this time does not change. My medicine supplies remain at 100. Hope that makes sense! Maybe I've missed something, apologies if I have! Tried to upload save but says filesize is too big Thanks! Willem
  2. Greetings community! I've been playing Pillars on and off since release. I know, it's been quite some time now and I'm still on my first playthrough! My party is level 10 and I've gotten to the Pit, though I have not gone in. I also did some of the White March quests but I've hit a level wall there. Anyways, my current part is as follows. Charmain (Wizard) Eder Sagini Kana Grieving Mother Aloth I've done all the NPCs quests, I think up to this point. I was pretty set on this party going until the end, but one thing I always wanted was a priest. I don't use walkthroughs
  3. I thought I'd list which healing abilities scale with character level and which don't, as well as my thoughts on them, balance-wise. Let me know if I'm missing any. Priest Holy Radiance: Starts at a base endurance value of 10, and improves by 5 every 3 levels, to a maximum of 30 at levels 13/14. In addition, damage to vessels scales with level, starting at 30, and ending at 70. (In my opinion this scales fairly well, especially the damage component. If the priest is a player character it improves even further based on Disposition). Spells: The healing values for priest spells do no
  4. So I was in Dryford Crossing and tried to camp, for some reason none of my party members healed or regenerated their spells. I did use a camping supplies and 8 hours did pass. I was sort of confused so I tried to go back to town and rest at an inn and the same thing happened. My party is not healing with resting, no matter how I rest or where I rest! I also, went back to my past three saves (I save often), but they were also affected by this. I have an older save where resting is working normally, but it was several in-game days ago and I would lose a lot of progress if I had to restart f
  5. Up until today everything has been fine, today while attempting the quest with the dragon spark (can't really recall the name right now), iv'e noticed that resting in or outside the cave does not remove fatigue, nor does it heal my party members. i tried loading the game again, moving to a different map and back and it still doesn't work dxdiag and savefile attached here: https://www.dropbox.com/sh/2b4quvg9ufnvjzu/AABABZlGvhKdfSLlG8pjy0q1a?dl=0
  6. I've noticed a lot of people really don't like the term "Degenerative Gameplay". I'm really not sure why. You may disagree with how Josh Sawyer uses the term "Degenerative Gameplay" (now DG) sometimes, especially when he's referring to a mechanic or system you don't like... but that doesn't mean the term is flawed. Far from it. DG is an incredibly useful term, because it describes (as I understand it) a situation in which the incentive structure of a game mechanic is flawed. DG, as I've seen it used, describes game mechanics that lead players to take actions that would be absurd or ridicul
  7. in the recent interview at gamebanshee.com i read that "Healing magic of any sort is extraordinarily rare" and resurrection is non-existent. but isn't this one of the main functions of the priest class?
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