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Showing results for tags 'rest'.
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Who else is sick of sleeping on the ground under a leaf? How about a rut sack in one of the future updates. So when after sleep, instead of loosing about 50% each bar, it decreses to 30%. Restore 15% HP just for not being on the ground. It could me made with the following: 8 flowers, 7 woven fiber, 5 gnat fuzz 2 clover Flowers for the body, with woven fiber keeping it together. Then the gnat fuzz and clover to make up the pillow.
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I can’t drag food over for characters to eat while I’m at an inn? Why? I don’t get how this makes ANY sense. I can eat before battles but not while I’m in an actual public spot for rest and consumption? Lol its pretty frustrating and I don’t get it. I’ve read a few similar threads so sorry if you guys are seeing “yet another misc. POE food thread” but this is just silly to me. I’d love to see who’s commandeering this logic train
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Up until today everything has been fine, today while attempting the quest with the dragon spark (can't really recall the name right now), iv'e noticed that resting in or outside the cave does not remove fatigue, nor does it heal my party members. i tried loading the game again, moving to a different map and back and it still doesn't work dxdiag and savefile attached here: https://www.dropbox.com/sh/2b4quvg9ufnvjzu/AABABZlGvhKdfSLlG8pjy0q1a?dl=0
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Simple as it sounds in the title: potions have expiration dates. This let's players rest whenever they want without giving them many plot/story penalties ("you're too late hero, we've killed everyone in town") but instead apply direct combat penalties. As an added bonus, I can only guess that players would be much less likely to hoard potions, something they can often ease into. If somebody wanted to get very creative, certain expired potions could become acids, poisons, alchemic ingredients, bombs, or even entirely different potions. Thoughts?
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Perhaps it was lsot in the dozens of posts talking about health/stamina, but I haven't seen a topic dedicated about the resting/restoration system. I think that a system where you can rest everywhere like in BG makes it too easy at times. You jsut unleash -all- your spells and then take a quick nap in the middle of the dungeon, ready for your next encounter. Something I liked were the fire pyres in Dark Souls. Granted, that game is ahrdcore, but since PE is related a lot to souls, perhaps there are special places that help restore one's energy. Magic is also prettymunch linked to you
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If some don't like Vanacian and many don't like cooldowns, what then? Here's an idea: Fatigue * EDIT: in case you havn't figured it out yet, red is health, green is morale * Lets say your mage starts the day with 100 fatigue (or 1000.. higher numbers might be better for balancing and nuances) He and the party go traveling. They've been on the road for 2 hours and the mages maximum fatigue has gone down, so now he's at 90/90. Max fatigue goes down as the day goes by and as you do physicly demanding things (long journesy, running, etc..). Even if you don't cast any spel
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Hi there, I've put my TLDR in the Cooldown 2.0 thread but i really want to expand a bit. Seeing as there is much discussion around this cooldown thing i would like to propose a mechanic that seems pretty good to me (or course it does, duh!, i'm proposing it lol). Ok, let's get to the point. 1. Basics Each ability or spell has two components: Proficiency and Efficiency. Proficiency is gained (points) through the use of abilities/spells or combos, and starts to decay naturally (percentage of the current number of points) after a fixed amount or time. It stops decaying onc
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I propose the following system for the rest button: If you can rest where you are, you will rest there (simple enough). However, if you cannot, for whatever reason, the following occurs: 1. The game plays in fast forward, your party moving to the last safe resting area. 2. Upon reaching that safe resting area, it rests. 3. Upon waking, the game plays in fast forward until the party returns to the original positions you pressed the rest button in. If at any point the game encounters hostiles or a game pausing situation (like Elminster coming to talk to you), the game hands you co