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Found 3 results

  1. I can’t drag food over for characters to eat while I’m at an inn? Why? I don’t get how this makes ANY sense. I can eat before battles but not while I’m in an actual public spot for rest and consumption? Lol its pretty frustrating and I don’t get it. I’ve read a few similar threads so sorry if you guys are seeing “yet another misc. POE food thread” but this is just silly to me. I’d love to see who’s commandeering this logic train
  2. We all know, that the "The Defiant" can only pack 2 guns on each side - port and starboard. The model, however, has 4 guns on each side.
  3. EDER : 6223 -> 6493 = 270 [Level 4] XOTI : 6212 -> 6454 = 242 [Level 4] +OTHER1 : 3000 -> 3216 = 216 [Level 3] +OTHER2 : 3000 > 3192 = 192 [Level 3] +OTHER3 : 3000 > 3172 = 172 [Level 3] A test with a simple quest. The test is simple : I'm always on solo. I take 0 companions. All are left behind. I pick them again after have acquired a small amount of XP. There is absolutely no link between them. Because if I don't recruit 2 lasts companions : eder and Xoti have same amount of XP. 270 and 242. So with 6 left behind or 2 = same thing. I have try to check or uncheck in a different order = no differences. Only explaination : FIRST recruited have a flag, second a second flag with a low priority ETC. WITH a definitive diminushing return. But with that, there is a problem : 270 - 192 = 78. 29 % less XP, and I am already with a level 3. (I need ideally MORE XP, than less for my Hired Companion...) If I want to keep Eder but don't want favor it, I can't. Eder will always get more XP. There are few people in others topics with 4 levels of difference with the left behind. This difference come to that^^... So I am pretty SURE^^ that the LIST of service is the problem : When you uncheck Eder for example, Eder will come immediatly first of the list. I think he have a flag of "preference". (= an advantageous amount of XP when left behind because first recruited.) So proposition : I am OK with this system, but why not create an element of gameplay arround of that ? Allow to the player to choose the priority list with XP ? I move Eder, to the last place, I place my hired number one. I gain now 270 XP and eder 172. Or more simple, why all the companion doesn't have same amount of XP ? It is difficult to add a proof of concept with a saved game, but a simple try with the first quest allow to show that.
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