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Found 15 results

  1. On my equipped weapons hot bar, one weapon is highlighted green. I cannot unequip it, or scrap it. It can be moved into different slots in the hot bar. And it can shift between weapons at a whim. This effect started on the starter pistol, but moved to an assault rifle on its own. what is this effect and can it be turned off? It’s locked a low level assault rifle in my gun rotation and I can’t remove it. Playing on PS4.
  2. I have an idea for a Fire Godlike Priest of Magran that uses Condemnation and Punishment spells before shooting stuff. It's intended to a fun character played on Veteran with all of the Community Patch, but I still want it to be reasonably effective so I have a couple of questions about it. First, I want to play it as a multiclass and am heavily leaning towards Ranger. Is plain, arcane archer, or sharpshooter best for a gun build? Secondly, the gun setups I'm looking at are 1) Arquebus, 2) Dual Pistols/Blunderbusses, 3) Single Pistol/Blunderbuss, 4) Pistol/Blunderbuss w/ Bashing Shie
  3. We all know, that the "The Defiant" can only pack 2 guns on each side - port and starboard. The model, however, has 4 guns on each side.
  4. I do not know if this bug is exclusive to guns. They are the only weapons I've been able to test for this issue. Testing on other weapons with a reload- + attack-speed of less than 3 sec would be desireable. Reproduce by: 1a. Load the attacher savegame. 1b. Create a Ranger with max dex and proficiency in pistols. Level him up enough to aquire the gunnery passive. Aquire 3 pistols, and equip 2 in one set and 1 in the other. 2. Enter combat with the 2 preloaded pistol set activated. 3. Fire the initial salvo with a total combined attack-speed of 1,3 sec (in my save, I'll be defaulting
  5. the damage formula make guns do less damage when they critic. Outside of few instance where you roll low dmg with hits, the criticals never reach the max dmg of hits and do less than hits on average.
  6. Heya, didn't see too much on this, but I'm debating on a few things for my hearth orlan gun rogue. The big questions are pistol vs. blunderbuss, and two weapon style vs. single weapon style. I saw that the pistol modal gives me an accuracy penalty that's worse than what the blunderbuss has to begin with, but I presumably get more shots. The speed calculator has also pointed out that stealth massively increases my reload speed - which, given the diminishing returns for buffs, means that if that I make a rogue who has all the invisibility abilities then I wouldn't be worrying about reloa
  7. “Say hello to my little friend!” As a bit of a foreword, this build is designed to exclusively use guns with class abilities, even in the tough boss fights. I’ve yet to kill any of the really tough bosses (the Kraken, Adra or Alpine Dragons, Concelhaut, Llengrath) but all the bounties are completed as is the Radiant Spore and Sky Dragon, so being an impatient so-and-so I thought I’d post up the build and I’ll post up details of some of the tough bosses as I go along. I’m just at the Abbey of the Fallen Moon, so I’m also missing Gwyn’s Band of Union for the time being – but it will come sho
  8. Cipher: A beginner's guide to GUNMAGE Introduction This guide merely exists as an example on how to build a ranged Cipher, and isn't strictly the only way to build one. As such it may a bit wordy here. This guide is intended for Path of the Damned, but there's no reason why it couldn't work on lower difficulties. Races Personally the race choice doesn't really matter too much, though some races are a lot more useful than others. Wood Elf is the race chosen for this build, it doesn't hurt to explore the other races as some can possibly offer more. Human A ranged Cipher t
  9. This, ladies and gentlemen, is the general firearms thread. If you own a gun, have question about a specific boomstick or just want to rave about your favorite cartridges don't look any further. (To all anti-gun fanatics: GET OUT! Create your own rant threads or do humanity a favor and drive your hippie butt down a cliff or something. This place is for pro-gun people only.)
  10. I've been wanting to build a cipher with an arquebus (or three), but I've read some depressing statements about them being kind of bad these days. I have a wood elf (so 2 weapon sets) with Biting Whip and am sitting a level 4 thinking about my options. So... Is Gunner worth it? If I really want to be ranged with firearms or arbalests (always liked those high damage shots, did in New Vegas too). Seems like I need either Quick Switch and Arms Bearer or Gunner. The former means it takes longer before my build is up and running, but the latter may simply be too slow still - I don't have th
  11. Hey Backers ! I wasn't able to find any (or very less) informations about Guns being available in the game. I pledged PoE but without access to the Backer Beta [ :'( ], my question was : - What types of guns are (or will be) available ? Can anybody list them ? or just a few . - Is there one-handed Pistols / Dual'Guns ? I'm interested in the Cipher Class and have seen that he builds his "Focus" on auto-attacks, so my guess was (Dream Mode Activated) that it would be cool to be a Cipher with Dual'Guns (just like Dual'Daggers) to auto-attack foes :D. What can you guys tell me
  12. I loved the eldritch pistol borne by one of the adventurers (Shadrach) in China Mieville's novel 'Perdido Street Station'. If you haven't read it, I highly recommend it. In fact, it would be nice to see elements of the 'New Weird' fantasy sub-genre in Project Eternity.
  13. Obviously what triggers this reflection are the guns and gunpowder. It's the fact that you can apparently use some of those laws of physics that are usually ignored in Medieval or most ancient times fantasy. They mainly introduced guns to further distinguish themselves from traditional fantasy settings (guns are only one part of the larger effort of course). Before we start : I am aware we are still centuries away from Modern technology. I know the guns are still primitive and their use very specific. Now this potentially opens the way for further technological improvement, and mayb
  14. Hi We know that in PE will be guns and other tehnological discoverys but what of them you whoud like to see ?
  15. While I love games with renaissance elements like firearms (e.g. guns, rifles), canons, more modern architecture and atmosphere, I think one of the elements that made the RPGs of old so great (Baldur's Gate, Planescape: Torment, Icewind Dale, Neverwinter Nights) is the setting. All these games were set in the Dungeons & Dragons universe: Fearun, the Forgotten Realms, the Great Wheel (the planes of existence). At that time, the D&D universe was mostly populated by "swords and sorcery" rather than "guns and canons". Which brings me to the following topic. To what extent would you lik
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