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Found 4 results

  1. I do not know if this bug is exclusive to guns. They are the only weapons I've been able to test for this issue. Testing on other weapons with a reload- + attack-speed of less than 3 sec would be desireable. Reproduce by: 1a. Load the attacher savegame. 1b. Create a Ranger with max dex and proficiency in pistols. Level him up enough to aquire the gunnery passive. Aquire 3 pistols, and equip 2 in one set and 1 in the other. 2. Enter combat with the 2 preloaded pistol set activated. 3. Fire the initial salvo with a total combined attack-speed of 1,3 sec (in my save, I'll be defaulting
  2. Description: Either this is one bug or the product of another: My character received a permanent Eccea's Arcane Blaster +200% projectile count effect. At the same time, the character is permanently stuck in reloading animation, unable to fire with pistol/arbalest/blunderbuss. He could still fire fine with abilities (e.g Storm Rune Shot) and with bows. As a side note, Frostseeker with 9 projectiles is pretty sweet. I am unsure if the reloading is a different bug. Steps to Reproduce the Issue: I noticed the stuck animation pretty late so I do not know the exact steps to reproduce the
  3. Tests have yielded actual attack-frequency (attack-delay + reload = time between message pop-ups in the combat-tracker) for pistols to be capped at ~3,6 sec, even if tool-tips clam they are lower. Tested with pistols that are supposed to fire at 2,5 sec, both double and single. A bug-report has been submitted on the subject. I'm wondering if this problem just pertain to pistols, or if it is more universal. I don't have the characters to test if any other types of weapons or attacks (spells etc) are capped at a frequency of ~3,6 secs, or if it's just pistols. Nor Have I localized if it's t
  4. I have a Sajan level 31 in Quest mode, where I chose the Zen Archer role and the Reload power on reaching level 31. On 3-4 separate combat checks with Sajan using the 'Venomous Shortbow +1' discard ability, I am not given an option to recharge the weapon instead of discarding it. These combats were across multiple quests, different locations and monsters being fought. I did just check for this specifically to verify: - Party of only Sajan, level 31 Zen Archer with the Reload power - Normal difficulty Quest, scenario modifier of difficulty to defeat villain increased by 1 for each
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