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Showing results for tags 'recover'.
Tests have yielded actual attack-frequency (attack-delay + reload = time between message pop-ups in the combat-tracker) for pistols to be capped at ~3,6 sec, even if tool-tips clam they are lower. Tested with pistols that are supposed to fire at 2,5 sec, both double and single. A bug-report has been submitted on the subject. I'm wondering if this problem just pertain to pistols, or if it is more universal. I don't have the characters to test if any other types of weapons or attacks (spells etc) are capped at a frequency of ~3,6 secs, or if it's just pistols. Nor Have I localized if it's t