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sighence

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  1. I seem to be getting this as well, both in story and quest modes. Android 5.1 on a Droid Turbo (phone), and similarly was able to play before the update. I wanted to add that the rest of the menus seem to be okay. I was still able to open chests, salvage cards, create a new story party, and assign die to party members.
  2. I got something very similar to this in quest mode today. Party: Kyra, Seoni, Harsk in that order, no pass & play or permadeath Scenario powers (nightmare): - Difficulty to defeat goblins increased by 2d4 - When you acquire a spell/item/blessing bury a card - When you defeat a monster roll 1d6, on a 1 you are dealt 1 fire damage Location: Warrens, 9 cards remaining, all other locations closed Kyra is in the Throne Room, Seoni and Harsk in Warrens (can't see other locations, map isn't available) Harsk's first exploration of the turn finds Gogmurt. Game rolls 2d4 to increase difficulty, modifiers UI updates to show Gogmurt's card restriction and difficulty modifier, then nothing happens. No die are on screen and no cards can be played. Going to and from the vault or main menu reset back to rolling the 2d4, but gets stuck in the same place. Device info: Droid Turbo, Android 5.1
  3. Hi Sylvanta, I don't remember the specific map I saw this on, sorry. I will take note of it if I come across a quest like this again. For the version number, I am seeing VER-514-20160701
  4. I have a Sajan level 31 in Quest mode, where I chose the Zen Archer role and the Reload power on reaching level 31. On 3-4 separate combat checks with Sajan using the 'Venomous Shortbow +1' discard ability, I am not given an option to recharge the weapon instead of discarding it. These combats were across multiple quests, different locations and monsters being fought. I did just check for this specifically to verify: - Party of only Sajan, level 31 Zen Archer with the Reload power - Normal difficulty Quest, scenario modifier of difficulty to defeat villain increased by 1 for each henchman that has been defeated - Location: Woods - 1) Encountered a Sneak monster - 2) Succeeded initial Wisdom check unaided (rolled an 8 on 1d8) - 3) For combat check I only discarded Venomous Shortbow +1. No blessings or other modifiers were used. - 4) Defeated the Sneak - 5) The game continued with the normal prompts for using cards for additional explores or the green arrow on the right to end the turn. The bow was in Sajan's discard pile with no prompt to recharge. This is the only weapon I have on Sajan right now, so I haven't been able to check to see if this is a general problem with the Reload power or a specific issue with the Venomous Shortbow +1 weapon. Device Info: Droid Turbo running Android 5.1
  5. I had two separate bugs with ogres make me have to forfeit quests since the patch, so I thought I would post them here. These are both with a party of 4 (more party info at the end) in Quest mode on Nightmare difficulty on an Android device. I am trying to include any relevant details that I remember here, more party and device details at the end. Bug 1 - Graul Ogrekin don't do their encounter roll to modify the henchman after the scenario modifier to increase ogre difficulty by 2d4. Details: - Nightmare modifier of 'difficulty to defeat ogres increased by 2d4' - Henchman of Graul Ogrekin - 1) Encountered Graul Ogrekin, immediately rolled 2d4 to increase difficulty - 2) UI comes up for Graul's 1d4 roll to modify difficulty, as well as die on top of that for character's base combat roll - 3) Progression effectively froze here (Graul's 1d4 did not roll, I could not swipe to roll combat die, and was not able to play cards to modify the combat check) - 4) I was able to jump into the Vault a few times to get the combat check with the Graul (unmodified, his 1d4 was skipped). on defeating, I was not prompted to close the location - 5) On encountering a second Graul Ogrekin (different character and location), steps 1-3 repeated. I forfeited the quest here to avoid continuing trying to get through a buggy encounters for all the henchmen. Bug 2 - Failing second check to defeat Barl Breakbones with a spell crashed the game. There were a lot of moving parts here, with what seem like at least two bugs with Barl's encounter. Details: - Nightmare modifier of 'difficulty to defeat ogres increased by 2d4' - Villain Barl Breakbones - Don't remember the exact location here, but it was a location that did not modify combat - 1) Encountered Barl as Lini, Sajan was also at the location (these were the only two characters at the location) - 2) Barl's difficulty was properly modified by 2d4 - 3) Passed the first check to Sajan, modified with Sajan's Magic Strike, Amulet of Frozen Fists, and 2 of Sajan's Blessing of Erastil - 4) This roll defeated Barl's first check - 5) Lini discarded a random card, but was NOT prompted to reset her hand (Barl's text indicates she should have been able to reset her hand here) - 6) Barl's second check started, which was properly modified by 2d4 - 7) Lini took the check, modified by the spell Holy Light, her power Superior Animal Trick (using I believe a Monkey, may have been a Fox), and I believe a third character added a blessing - 8 ) On this roll Lini failed the check by 2 - 9) Lini took 2 damage. Note that Sajan was not prompted to take damage here (Barl indicates Sajan should also have taken 2 here) - 10) There was now a prompt for a third combat check, not sure what this check was supposed to be. I believe difficulty was 21 (Barl's base second check) but don't remember that for sure. The die were Lini's default combat roll of 1d4. As Lini had no cards left in hand to lose to damage, I was hoping it would continue the quest and just rolled the die unmodified. - 11) Failed by a lot, but Lini had nothing to discard (again no prompt for Sajan to discard) - 12) Now there was a prompt for Lini to recharge Holy Light, the spell played on (7) for the second check - 13) After rolling to recharge (unmodified), the card animated normally for the outcome of the check, and then the phone returned to the home screen (as in the Android home screen, exiting the game entirely). - 14) Reloading was at the same recharge check for (12), and again repeated (13) regardless of whether the check succeeded or failed - 15) I was able to forfeit the quest here instead of rolling the die for the recharge check Party Info: Quest group of 4, all level 31 with roles, and correctly got a card feat at level 30 (I hear that was bugged previously). Pass and Play is off, Permadeath is off. Characters in party are: - Lini as a Wild Warden - Sajan as a Zen Archer - Lem as a Virtuoso - Seelah as a Hospitalier Device info: Playing on Droid Turbo running Android 5.1, login is through GooglePlayGames. I see this isn't listed as a supported device, but with effects off I haven't had any issues that seemed device related in Quest mode getting a party of 4 to level 31 or Story mode running a party of 3 through all difficulties of all three available adventures.
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