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Found 5 results

  1. That was a pain, but I made it Here is a fixes for the slight of hand bonus missing for all rogue classes with Berath's blessing bonus skills. https://www.nexusmods.com/pillarsofeternity2/mods/206 The bonus was applied to insight instead of slight of hand. This fix redirects it to slight of hand. Berath's blessing is only applied at character creation or for npcs when they join you. So one have to start a new game for the correct bonus on the avatar. It is incompatible with anything that modifies Berath's blessing bonus skills. Just extract into the override folder like all th
  2. Anyone knows if this is possible? I haven't seen any table that modify runspeed per class yet but I might have missed something. Only one I've seen is the global function to raise "walking speed" but nothing for stealth. Any insights would be greatly appreciated
  3. Heya, didn't see too much on this, but I'm debating on a few things for my hearth orlan gun rogue. The big questions are pistol vs. blunderbuss, and two weapon style vs. single weapon style. I saw that the pistol modal gives me an accuracy penalty that's worse than what the blunderbuss has to begin with, but I presumably get more shots. The speed calculator has also pointed out that stealth massively increases my reload speed - which, given the diminishing returns for buffs, means that if that I make a rogue who has all the invisibility abilities then I wouldn't be worrying about reloa
  4. So, I bought the game when it launched, but I've had zero time to play it until recently. There are 2 character archetypes I am interested in: An agile monk, who forsakes weapons, using dodging, parrying, and skill to win, over broad constitution and soak. A dashing corsair, renown for her fencing ability, and her quick witted tongue. This particular archetype includes the parry/riposte dueling style (one rapier or saber, and no shield). I have read that Rogues have Riposte as a skill, but that it is terrible. Is a chanter perhaps? or another class better suited toward this co
  5. I love CRPGs, I've actually been on something of a CRPG marathon lately. I've played through IWD, IWD2, BG, BG2, BG2:ToB, NWN & all expansions, NWN2 & all expansions. PS:T is next. One thing that many of these games are guilty of is what I'd call plot-related forced character positioning. Essentially I'm describing what happens when the plot demands a conversation before a fight and forces your character to stand close to and in full sight of your aggressor, even when it will obviously become a fight and even when tactically it is suicide. NWN2 is by far the worst culprit o
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