Search the Community
Showing results for tags 'pirates'.
So, I bought the game when it launched, but I've had zero time to play it until recently. There are 2 character archetypes I am interested in: An agile monk, who forsakes weapons, using dodging, parrying, and skill to win, over broad constitution and soak. A dashing corsair, renown for her fencing ability, and her quick witted tongue. This particular archetype includes the parry/riposte dueling style (one rapier or saber, and no shield). I have read that Rogues have Riposte as a skill, but that it is terrible. Is a chanter perhaps? or another class better suited toward this concept? I played through the intro as a monk, but realized that a lot of the monk guides seemed to toss out all care for RP dialogue options. I don't really like this approach as, well I don't get a lot of time, so the chances of me replaying the game are negligable, at least for quite a long time. So basically I am looking for a build for either a monk, or a rogue. That still satisfies dialogue checks to keep RP interesting. I am looking to do it with characters met in the world (checking the option to build them myself is allowed however, I will not be making adventurers at the tavern.) I had a stat spread of something (i'm out at the moment.) close to 18 str. Something con. 16 dex, 16 perception, something int, and 16 resolve. I seem to remember con and int being rather low. At any rate, I was curious as to whether a build of either of those archetypes would be able to do well in Hard difficulty. I don't particularily like dropping stats that low, but it seems to meet a lot of the dialogue checks I need to for the desired social impact in RP, and/or the deflection stat for parrying. Is a monk with lower con, and higher resolve, awful? Same question in regards to the pirate theme. Also, do resolve dialogue options always make you into a brute? I would much rather a sarcastic/dashing approach, say Dread Pirate Roberts, than an abusive its my way or the high way! type. I doubt it needs to be stated, but I have no interest in playing a ranged rogue. A sword in one hand, and a pistol in the other is a possibility, but it needs to be a rapier, or a saber. I am sorry if this post comes across rather convoluted, I am in a bit of a hurry and wanted to give people time to respond by the time I get to play!
There have been lots of threads on mechanics, ideas, the classes and so on and I'd like to share an idea with everyone if not for the fact - It could potentially be cool to have in PE but at the same time I just wonder what people think in general. Class applied to Rogues (Pirates). In a lot of lore the idea for pistols comes into play as a means to breach a wizards shields more than it does to kill your foes at range as you would in an FPS - There not accurate in my imagined fantasy world but there deadly up close and shatter mage/wizard shields outright (unless it's very strong). Based on the era/lore of most fantasy yarghhPG's (see what I did there) they would be single shot, black powder based pistols with a slow reload and in a fight a one shot thing. What I'm thinking is that as one of the above class builds you can carry; A sword/dagger sheath Hip holster for dual pistols Underarm dual pistol holster Class would be suited for light armour with abilities that use the sword and during a fight they can pull out and use each pistol to destroy mages shields or do massive damage up close but to reload they are required to stand still and properly clear out the pistol, reload the powder, ball bearings and this isn't something you can do running around. I'm thinking an up close and personal anti-mage/wizard style build but equally deadly against single targets. In a team fight he would be the one zeroing in on the mages/wizards/priests to take them out of the fight and maybe unloading into the lighter defended enemies. Not sure how ball bearings would hold up against full plate etc.. (worth a look) but I do quite like the variation of the standards 'rogue' class without falling away from the single target, disruption stereotypes. Thoughts, opinions, flames? ps. Sorry to the regulars of the forums - Not sure if this is the right place to post this or whether or not this ideas come up before or even if posting this type of thing is frowned upon. (still a forum newbie)