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Found 4 results

  1. Hello Forum! I have been wondering if there could be more options to choose from when building our Priests and Paladins, those elements make the classes not only more diverse through unique abilities but also really flavorful for those who enjoy RPing. Being that there are 11 gods that we know of and only 5 to pick in PoE 1 it would be cool to see more added. Introducing new paladin orders that could be native to the Deadfire archipelago would also be interesting. What do you guys think?
  2. After reading the post on the Crono Trigger party I thought my next play through would be a group of characters from another universe and was inspired to do a Final Fantasy IV party. I'll use IE mod when necessary to adjust the 'racial' abilities since I don't want Fighting Spirit on every character. I'll also use IE mod to add two Weapon Focus talents instead of one (so Kain can be a spear and pike master, more on this below in Kain's section). For attributes I use combinations of low/med/high and max, since I don't want to worry about the numbers quite yet I'll add more characters to this later, but these 7 give me plenty of variety for now (and there's not that many more FFIV characters anyway!) Without further ado, the FFIV Pillars Of Eternity Party: Character: Cecil --------------------------------------- Modded "racial" ability: Defiant Will --------------------------------------- Class: Paladin --------------------------------------- Might: med/high Constitution: max Dexterity: med Perception: med Intelligence: med Resolve: high --------------------------------------- Weapons: Sword, Axe, Shield --------------------------------------- Other IE mod modifications: Order: Kind Wayfarer Order Talents: Shielding Flames, Shielding Touch --------------------------------------- Thoughts: - Cecil as a Paladin is closest benevolent and passionate favored disposition, and deceptive and cruel for disfavored. - The shielding talents are closer to his 'Cover' ability from FFIV than any of the others (Fighter's Take the Hit) is much closer but I can't see making post Mt. Ordeals Cecil a Fighter Maybe I'll give him that talent from the console at the level when a Fighter can get it. - I think Defiant Will is the more RP choice here for Paladin Cecil. ===================================================== Character: Kain (protagonist, Kain is my favorite) --------------------------------------- Modded "racial" ability: Fighting Spirit --------------------------------------- Class: Barbarian --------------------------------------- Might: high Constitution: med/high Dexterity: high Perception: med/high Intelligence: med/low Resolve: low --------------------------------------- Weapons: Spear, Pike, Sword, Axe, Shield --------------------------------------- Other IE mod modifications: --------------------------------------- Thoughts: - If I choose to level a Weapon Focus I'll give Kain both Weapon Focus Peasant and Soldier (for spear and pike buff) and strictly use only spears, pikes, swords, and axes. Swords and axes are not buffed by those Weapon Focus talents so I consider that fair, since in FFIV you'd occasionally equip a sword or axe on Kain when it was an upgrade. I wish PoE had more direct Weapon Focus talents like: swords, greatswords, sabres, estocs, but oh well. - Barbarian because of Dragon Leap. ===================================================== Character: Rosa --------------------------------------- Modded "racial" ability: Minor Threat --------------------------------------- Class: Priest --------------------------------------- Might: med/high Constitution: low Dexterity: med/high Perception: med Intelligence: max Resolve: med --------------------------------------- Weapons: Bow --------------------------------------- Other IE mod modifications: --------------------------------------- Thoughts: - I chose Minor Threat to mimic Rosa's 'aim' skill from FFIV. She could do good damage with good equips throughout the game, so I think this makes the most sense for a racial ability. ===================================================== Character: Rydia --------------------------------------- Modded "racial" ability: Hunter's Instincts --------------------------------------- Class: Chanter --------------------------------------- Might: max Constitution: low Dexterity: med Perception: med Intelligence: med/high Resolve: med/low --------------------------------------- Weapons: Rod (no whips :/ ) --------------------------------------- IE mod modifications: --------------------------------------- Thoughts: - Chanter is the closest thing to summoner we have. - Rydia as a chanter makes sense, the whole time she is chanting is for the purposes of summoning, and in FFIV SNES when she was summoning it looked like she was chanting - The chant buffs I can live with RP wise. - Hunter's Instincts because she's spent all that time with the Eidolons and knows their physiology - Summoning of a drake as Bahamut is too hard to pass up. - If I want a wizard I'll create FuSoYa. ===================================================== Character: Edge --------------------------------------- Modded "racial" ability: Fighting Spirit or Minor Threat --------------------------------------- Class: Rogue --------------------------------------- Might: med/high Constitution: med/low Dexterity: max Perception: high Intelligence: med/low Resolve: med/low --------------------------------------- Weapons: Sabres or other one handed bladed weapons (no katanas :/ ) --------------------------------------- IE mod modifications: --------------------------------------- Thoughts: - I considered making Edge a fighter but he is a ninja in FFIV so I think rogue is much closer to that. Also, Edge is DPS and not too tanky so rogue makes more sense to me. - Edge has a temper so Fighting Spirit makes too much sense RP wise. ===================================================== Character: Yang --------------------------------------- Modded "racial" ability: Defiant Will or Towering Physique --------------------------------------- Class: Monk --------------------------------------- Might: med Constitution: high Dexterity: med Perception: high Intelligence: med Resolve: med --------------------------------------- Weapons: Fists! --------------------------------------- IE mod modifications: --------------------------------------- Thoughts: - I think Towering Physique or Defiant Will make the most sense RP wise. Yang is shredded and is a martial artist so either one make sense to me. I'll likely go with Defiant Will though, favoring the martial arts disciple aspect for RP. ===================================================== Character: Golbez --------------------------------------- Modded "racial" ability: Death's Usher or Elemental Endurance --------------------------------------- Class: Cipher --------------------------------------- Might: med/high Constitution: med Dexterity: med Perception: high Intelligence: high Resolve: med --------------------------------------- Weapons: Rod --------------------------------------- IE mod modifications: --------------------------------------- Thoughts: - Wasn't sure about wepaon type, but the Dissidia games have him using a rod so I'll go with that. - Cipher is perfect for Golbez's mind games =====================================================
  3. So, I bought the game when it launched, but I've had zero time to play it until recently. There are 2 character archetypes I am interested in: An agile monk, who forsakes weapons, using dodging, parrying, and skill to win, over broad constitution and soak. A dashing corsair, renown for her fencing ability, and her quick witted tongue. This particular archetype includes the parry/riposte dueling style (one rapier or saber, and no shield). I have read that Rogues have Riposte as a skill, but that it is terrible. Is a chanter perhaps? or another class better suited toward this concept? I played through the intro as a monk, but realized that a lot of the monk guides seemed to toss out all care for RP dialogue options. I don't really like this approach as, well I don't get a lot of time, so the chances of me replaying the game are negligable, at least for quite a long time. So basically I am looking for a build for either a monk, or a rogue. That still satisfies dialogue checks to keep RP interesting. I am looking to do it with characters met in the world (checking the option to build them myself is allowed however, I will not be making adventurers at the tavern.) I had a stat spread of something (i'm out at the moment.) close to 18 str. Something con. 16 dex, 16 perception, something int, and 16 resolve. I seem to remember con and int being rather low. At any rate, I was curious as to whether a build of either of those archetypes would be able to do well in Hard difficulty. I don't particularily like dropping stats that low, but it seems to meet a lot of the dialogue checks I need to for the desired social impact in RP, and/or the deflection stat for parrying. Is a monk with lower con, and higher resolve, awful? Same question in regards to the pirate theme. Also, do resolve dialogue options always make you into a brute? I would much rather a sarcastic/dashing approach, say Dread Pirate Roberts, than an abusive its my way or the high way! type. I doubt it needs to be stated, but I have no interest in playing a ranged rogue. A sword in one hand, and a pistol in the other is a possibility, but it needs to be a rapier, or a saber. I am sorry if this post comes across rather convoluted, I am in a bit of a hurry and wanted to give people time to respond by the time I get to play!
  4. Hi, I have recently finished my PotD run with a full party of 'supposedly min/max'd' (ew) custom characters. Now that I feel comfortable enough with the mechanics, I feel like it is now time for me to focus on the one aspect I have always loved in the IE games: theme of the party. Before we (or I) start, here are some links to some amazing high quality portraits with similar styles; permission already granted through their websites: http://www.jasonseow.com/poeportraits by Jason Seow - full permission to modify and repost http://wespenfresser.deviantart.com/ by wespenfresser - disallowed cropping and posting without link http://lucanii01.deviantart.com/art/Rain-the-Cipher-522921730 by lucanii - free download Feel free to let me know if there are more of these around so I can add them to OP. The topic at hand: Themes Many comes to mind when Pillars of Eternity contained such deep lore, the posibilities are limitless! I often imagine my group has just arrived in Dyrwood only to find the newborne nation to be in deep dissent rather than trying to solve the soul crisis. I'll list two of my favorites: Vailian Mercenary Warband Commissary - Gold Pact Paladin/Old Vailia Aristocrat Captain - Fighter/Old Vailia Mercenary Lieutenant - Fighter/Old Vailia Mercenary Sergeant - Fighter/Old Vailia Mercenary Specialist - Rogue/Old Vailia Laborer Chaplain - Priest/Aedyr Clergyman The White that Wends Expedition Emissary - Chanter/Aristocrat Adventurer - Fighter/Explorer Scout - Ranger/Hunter Guard - Fighter/Mercenary Fugitive - Rogue/Drifter Scribe - Cipher/Mystic These groups are far from being the most viable composition for PotD, but, hey, it's more fun this way.. based on personal taste. Post your party and its theme, along with whatever info you'd like to provide: Names, roles, classes, backgrounds, even bios! Let us all start lobbying for custom biographies for all the hired adventurers!
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