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Found 5 results

  1. Hello. I'm a new user and I looked around the forum, tried the search feature, googled around, and found no answers to my questions... hope I am asking in the right place, if not, I apologise in advance. Here goes. Is there a roleplaying community? PoE world seems almost perfect, almost ideal for a roleplaying community, one to exchange stories in writing and over IM. I was looking for a forum, for a Discord server, found nothing, no trace of it, no such need expressed. Am I alone? Is there a community like that? If not, can we start somehow, is there need out there like I feel? I saw mods. But they all concern statistics or cosmetics. Are there new quests mods and more important new location mods with maps and interiors and expansion on sailing routes, and introducing NPCs to do and say things? This game begs for equivalents of giant mods like TES's Skyrim has, such as Falksaar or Wyrmstooth where entire new maps are made by players who do voice acting. Again, as with roleplaying, I found no trace, no need expressed. These things make games literally immortal. Am I alone? Why is there no new location or quest mods? When will games be released on consoles, I suppose after DLCs, somewhere in 2019 maybe? Thank you in advance. Peace
  2. Hi, I have recently finished my PotD run with a full party of 'supposedly min/max'd' (ew) custom characters. Now that I feel comfortable enough with the mechanics, I feel like it is now time for me to focus on the one aspect I have always loved in the IE games: theme of the party. Before we (or I) start, here are some links to some amazing high quality portraits with similar styles; permission already granted through their websites: http://www.jasonseow.com/poeportraits by Jason Seow - full permission to modify and repost http://wespenfresser.deviantart.com/ by wespenfresser - disallowed cropping and posting without link http://lucanii01.deviantart.com/art/Rain-the-Cipher-522921730 by lucanii - free download Feel free to let me know if there are more of these around so I can add them to OP. The topic at hand: Themes Many comes to mind when Pillars of Eternity contained such deep lore, the posibilities are limitless! I often imagine my group has just arrived in Dyrwood only to find the newborne nation to be in deep dissent rather than trying to solve the soul crisis. I'll list two of my favorites: Vailian Mercenary Warband Commissary - Gold Pact Paladin/Old Vailia Aristocrat Captain - Fighter/Old Vailia Mercenary Lieutenant - Fighter/Old Vailia Mercenary Sergeant - Fighter/Old Vailia Mercenary Specialist - Rogue/Old Vailia Laborer Chaplain - Priest/Aedyr Clergyman The White that Wends Expedition Emissary - Chanter/Aristocrat Adventurer - Fighter/Explorer Scout - Ranger/Hunter Guard - Fighter/Mercenary Fugitive - Rogue/Drifter Scribe - Cipher/Mystic These groups are far from being the most viable composition for PotD, but, hey, it's more fun this way.. based on personal taste. Post your party and its theme, along with whatever info you'd like to provide: Names, roles, classes, backgrounds, even bios! Let us all start lobbying for custom biographies for all the hired adventurers!
  3. The faces we get to choose from are all quite young-looking. All I ask for is at least 1 old looking face for each race/gender combination, and grey-ish hair color to match. It would be a shame to have all these character creation possibilities yet unable to role-play an old man.
  4. Hello, and welcome to the Eternity Showcase Character Enrichment Thread. Perhaps one day you were walking on the street or doing whoever knows what, and thinking of the standard thing (Pillars of Eternity, of course!), and you got a really cool idea for your main character. This is the thread where you try to delve back into your memories and bring out the amazingness you dreamt up on a whim. Furthermore, if you need ideas or just want people to see the glory you have invented, then this is the place! Indeed, the Eternity Showcase Character Enrichment Thread is just that! A thread where you showcase your character to enrich them. Some of you may ask "But random guy who just made his second post, isn't PE just too young for us to start? We just don't know enough about the world!", or perhaps, the primeval, "Your thread sucks!" this may be true, but remember that the way a character is made (I.E. At the beginning of the game) no one technically knows anything about the story anyway, so any such casus belli is futile. This thread isn't only for those who have made a full character complete with a genealogy and biography to boot, but also those who just have an interesting character concept that they want to share, or perhaps a rough-around the edges character they've been using since pen and paper. Anything goes here, so long as your character isn't uber haxor l33t and all that nonsense. Nobody likes a 'perfect' character. I'm looking at you Godlike players. (I kid, I kid) So, where do we all start? I'm sure you all got your thinking caps on and your keyboards ready to be mashed with all the keyboard warrior skills you have acquired on this forum. Well, the only place TO start is to sneak off to another forum filled with PnP enthusiasts trying their hand at a virtual approach to their madness, and requisition a character template for you guys to use. It is important to reiterate that this template is entirely optional, and only serves to help you guys organize a befuddled mind in need. Some of these options aren't even available to use yet, for instance, a complete list of deities or languages is simply not present. That's fine, we'll get that as-we-go, we can do without until those are a thing. Hopefully this thread will last until PE releases, and maybe longer. Well, that's all there is to it. Let's hope we see some awesome characters and such.
  5. When it comes to RPGs, I see a lot of focus on things like stats, leveling up, and game mechanics surrounding combat, but in my opinion, one of the greatest aspects of traditional PnP RPGs is... Well, actual roleplaying, and the ability to come up with some rather unorthodox methods of solving a particular issue. Now, obviously we can't have the same freedom in a CRPG, since computer games by their very nature can't adapt to unpredictable situations, or allow the use of skills in situations they weren't designed for, even if it should be physically possible. For example, without a physics engine capable of fully destructible environments, you can't "accidentally" blow up a house with a stray fireball, causing debris to knock out a tower, killing the ogre you were fleeing from. Similarly you can't have NPCs comment on this rather strange turn of events, since it wasn't in the script. What we can have, however, are quests and scenarios designed around situations where these unorthodox methods of winning are possible. I think one of the developers touched upon this subject in one of the earlier updates, but reading through the "Unwinnable encounters" thread, I wanted to expand on the idea. Scenario time: Imagine a side quest involving two powerful creatures (e.g. dragons). You learn about these creatures from an inn keeper, who for whatever reason refers to them as Bob and Drake. Now, Bob and Drake doesn't like each other very much. Maybe Bob moved into Drake's territory. Maybe Drake completely trashed Bob's lair during a new year's party. Maybe he stole Bob's toilet paper, and decided to decorate the trees... Or maybe the inn keeper is just bitter about some past event, and is confusing the stories. Who knows. At any rate, you start hearing rumours about these two, their antics, and a legendary artifact which one of them currently has in their possession. You also hear about the numerous attempts at liberating this artifact from them; no one has succeeded. Indeed, it becomes abundantly clear that the only creature which could conceivably defeat them is another dragon. So, what do you do? Start a fight? Sure, with a massive amount of luck and skill, and more grinding than you care to admit, you could potentially defeat them... Or, you could use your non-combat skills to deal with the situation; turns out that they are just as willing to talk as they are to fight. You learn that while they tolerate each other, there is quite a bit of tension between them, which opens up for some interesting possibilities. Should you plant seeds of distrust until they end up in a fight to the death? Maybe you can persuade one of them to take on the other with your help? Whatever your choice, this quest can end in a number of ways: If you attack and somehow succeed, or if you manage to pit them against each other such that they both die, you get to loot both of their hoards. If you successfully befriend one of them and kill the other, you are forced to share the loot with the dragon you sided with, but you also gain access to his lair, and unlock additional conversations with your new scaled friend. Regardless of what you choose, you end up with the artifact you were looking for. The idea with this scenario is that it offers different rewards for different type of play styles. If you like challenges and more tangible rewards, you get a tough battle and more loot. If you care more for the story and roleplaying aspect of the game, you get more interaction with an NPC, and a sense of accomplishment beyond a checkbox in your journal. While the above is just an example, and not very fleshed out, I would like to hear people's opinion on the matter. Given a choice, how would you feel about scenarios where you can win battles way above your level by means of deception, diplomacy or other non-combat skills?
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