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Wolken3156

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About Wolken3156

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    (4) Theurgist

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    cirno9999

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  1. The problem with this build is the Animancer's Energy Blade is gotten way too late in the game.
  2. Magran's Might is pretty ridiculous, but its only usable by Priests of Magran. Call of Rymrgand is also very strong since its effectively a superior version of Pull of Eora. Personally I don't really like using any of the Incarnates since -5 PL makes your spells effectively garbage. If you want a summon, its probably better just to use Spiritual Ally instead. Berath's Incarnate is probably the best one overall though, since its 2 summons in 1.
  3. The best damage dealing spells IMO are the DoT spells so, yeah definitely. Only direct damage will trigger Combusting Wounds, but direct damage from DoT surfaces like Wall of Flame or Wicked Briars will trigger Combusting Wounds. Combusting Wounds really shines in tandem with those and pretty much every single one of Minoletta's ranged missile spells. If you want pure debuff styled DoTs though; Druid has the best one in the game with Plague of Insects. Ciphers have pretty good ones too but they're all single target. Priests also get some amazing ones in Shining Beacon and Cleansing Flame.
  4. It comes with an Action Speed boost and also improves the PL of Chill Fog, Freezing Pillar and Chain Lightning (Which I neglected to mention, opps). It isn't strictly better per se, but its definitely a strong option IMO. Also once everything is up, yeah I smack enemies heads with it. EDIT: Actually never mind, the Action Speed only applies to attacks with the staff. The only advantage in this case is having both fire and ice PL boosts without messing around with the time constraints with Sun and Moon.
  5. Minoletta's Minor Missiles and Malignant Cloud are also excellent ways to also proc Combusting Wounds damage. Pull of Eora and Binding Web are good ways to keep the enemies in place for surface spells. Also while it does comes late, the Chromoprismatic Staff is easily the best caster weapon for this build.
  6. Ahaha... It is a pretty great build. I'm not looking forward to getting Kuaru's Prize though. Running a caster heavy party means wars are going to be fought over that ring.
  7. Other than my first playthrough, I always run with custom created characters. They're available very early into the game and I just generally prefer making my own characters. As for my current playthrough I'm running: Mountain Dwarf Paladin(Shieldbearer)/Chanter(Troubadour) - Party's main source of sustain with Ancient Memory, Two Fingers and Lay on Hands. Also the main tank of the group, boasting the highest overall defences. Meadow Folk Fighter(Devoted)/Barbarian(Berserker) - The group's "off-tank". She isn't so much of a tank, but rather a wrecking ball who I just have the AI
  8. Tactical Barrage from Fighter also works. Also gives Constant Recovery to offset the Raw damage you'll be taking in Frenzy as well some amazing passives, like Armored Grace and Confident Aim.
  9. The main reason to run Streetfighter is for the -50% Recovery Speed which is easily activated by using the Blunderbuss modal. Whether you dual wield or not is really up to preference. I personally think dual wielding eventually wins out in damage, but one-handed can be good early game when accuracy is an issue.
  10. Maybe swap out Ectopsychic Echo with Secret Horrors. Mostly because its kinda clunky to set up and in the time it takes set up you'd probably get more mileage out of the other offensive powers. Personally I prefer it with a Chanter or Ranger (Ghost Heart only) multiclass, since you can summon behind the enemies and then lash the tether on them. As for Secret Horrors, it inflicts Frightened which makes enemies stop using their abilities, very useful against enemy casters. Between Puppet Master, Ringleader and Secret Horrors you're well set for crowd control.
  11. The Premise Spiritual Weapon is a pretty cool spell and has some excellent damage potential when stacked with all the tools the Priest also comes with. Skaen Priests have potentially the best version since they're put into Two Weapon Style with it and also have access to Finishing Blow. The idea is to pop Swift Strikes and then cast all your buffs at once, extend them all with Salvation of Time and then go to town, ripping enemies to shreds with Skaen's blessed weapons or your fists for Pierce immunes. The enemies may very well think you to be the Effigy himself. This build isn't withou
  12. You can use Powder Burns (Blunderbuss modal) to inflict Flanked on yourself. -5 Accuracy shouldn't be an issue if you have a Paladin, since the Paladin aura will offset it.
  13. That mainly happens when you respec after picking an upgraded version of the skill. I know for sure it happens with the Chanter's Skeleton Summon after picking its upgraded version. So long as you don't respec after getting Crippling Strike's upgrade you should be fine.
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