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56 ExcellentAbout Franknstein
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Next major patch - When?
Franknstein replied to Enurale's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I speculate that all able bodies at Obsidian are shifted to the work of finishing Outer Worlds. Or the two and a half dudes still responsible for Deadfire are on a holiday. =) -
That's the culprit. See, Deadfire follows a complete opposite design philosophy from the "grind for new gear every X levels", which comes from the MMO games, where one has to be engaged in the grind for years, and ARPG's. There the grind is the game, and the gear, often times, substitutes for the build. So, yeah, in Deadfire your first favored sword might carry you through all the game, no problem. A unique "low level" brigandine stays relevant at any level. Is it universally no fun? No way. Does the booty suck? Nope. It's just not your thing.
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Yo, I see no reason for a fight here. Deadfire is cool and awesome, speaking volumes for a good balance, were there is no clear "best" option and one can do as one likes and be efficient at that. BG is old. Game mechanics design went a long way from there. And tangents are the flesh and blood of these forums! The most epic stuff! =)
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Well, that is play-style dependent, obviously. One could arm a wizard with a bow and ignore his casting completely. On PoTD. Solo. I guess... Yet, if one does the buffing routine, – the script is a godsend. The same goes for the priest (and if there is no need for the priest buffs, there simply is no need for a priest in the party).
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Self-buffing the wizards with all their buffs is better done with a script, or the tedium would be unbearable. It's ~6 same casts every combat... A workaround would be to give the character an affliction, or inspiration, that nobody else in the party has. And than target the buff at that character. For example, with a monk, one can scrip to use swift strikes whenever not under an dexterity inspiration. And script Xoti to target the buff at the ally with the dexterity inspiration.
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It's the general interaction of 1 turn duration – get's applied at turn 1, wears off at end of turn 2. Correct me if I'm wrong, please. And, even if it'd wear off at the start of turn 2, what would stop one from doing the disengagement trick on turn 1 (with the "end turn after action" option disabled)? And that trick is doable in RTwP, no?