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Yglika

Initiates
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About Yglika

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  1. Sadly not. There are two (three in fact) inherent flaws with it. 1. There is now no way to act as mighty (meaning powerful in magic) mage in dialogs. Only as _physically mighty_ warrior. 2. I now can clearly see the game thinks my might stat is a physical feat. I can safely assume any NPC behavior towards me will be based on that and I will be perceived by NPCs as physically strong. This is something what irritates me most. Bonus 3. Your suggestion is nice but does not work in reality. A mere existence of such options for my char ruins my immersion. It's like saying we can forget all stats and offer _all_ options in dialogs, because well... if people think some is not good for their char, they can just ignore it. :-P
  2. Dear Obsidian. I have nothing against your perception that "might" means simply power, regardless on if physical or sorcerous. In fact - I find it quite cool approach and especially as _intimidation stat_ it makes a lot of sense. Seeing an obviously mighty sorcerer/warlock/necromancer can be just as intimidating for the person (if not more) as seeing a huge warrior. BUT...! Just like in PoE1: a) Racially, I have to be _giant_ to have bonus to the power of my spells?! Ugh, what?! Sorry?! b) But even worse - far far worse in fact. The first dialog I hit with a "might" check and voila: My subtle but powerful elven sorceress carries the wounded in her _arms_! --- I must say this is something what completely destroys the enjoyment of your games for me. I play rpgs for immersion and story, for shaping my character the way I like her and I certainly do NOT want to have my _powerful, but powerful in magic_ *W*I*T*C*H* performing amazing _physical_ feats! She is supposed to be _WEAK_ physically! I did the same mistake twice now. ( Meaning - buying your otherwise very good looking and promising rpg games. I thought this will be addressed in the sequel. To my shock it is not. I will surely not buy any game from you anymore until I find some confirmation on the web this is no longer the case. And it dazzles me tha you find this - obviously as you didn't bother to fix it - an acceptable "minor oversight" in a _RPG_ text/story/character oriented game. ( I'm not angry. Just sad and frustrated. And I wanted to let you know that. Sadly, it's definitely too late now to hope for any fix in this area. Especially since it seems you don't even find it being a problem.
  3. Sadly, this game is nowhere near Bioware perfection in class/skill based dialogs. ( It took me only a few hours of play to get the following option: - "[Might 15] : Lift <NPC> off his feet" and when selected "<NPC> struggles in your arms." I play sorceress so it is completely inadequate. Might shares power for spell/muscles what is fine but the dialog options fail (as usually in 99% of sloppy made RPGs) to recognize class correctly. This ruins my immersion in RPGs immensely and is one of primary reasons why I love (only) Bioware games. I was hoping Obsidian got up to their standards in this areas but it seems not. I never seen such mishap in DAI for example. Add missing romance to it and I don't think I'm in mood to find out what everything else is missing or half/made regarding character's recognition by the world around.
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