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3 NeutralAbout Kovil
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Back to the topic though...I have no idea why people are so mad about Epic launcher.Sure its much worse than steam but...the developers get more money for their games(cause they don't give them extra percentages to valve) and we as consumers get a better market as the result of healthy competition. Im pretty sure even if epic games store would have had more features than steam noone would use it,because people are used to steam so maybe epic games think these exclusive deals are the only way to show ppl the new store.Anyway its such a tiny inconvenience but possible big gains in the future
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Okay so looking at Phenomenum's mod thats the values I came up with(im still not sure there is any benefit to be had by changing anything) The idea is to give every point some value and make everything smooth. Underpenetration: -5= -75% -4= -60% -3= -45% -2= -30% -1= -15% Overpenetration: 1.1=+2% 1.2=+4% 1.3=+6% 1.4=+8% 1.5=+10% 1.6=+12% 1.7=+14% 1.8=+16% 1.9=+18% 2.0=+20% 2.1=+22% 2.2=+24% 2.3=+26% 2.4=+28% 2.5=+30% the damage went up across the board which im fine with somewhat From testing it I really didn't see any noticeable changes,only that ev
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"LevelScalingArmorLevelIncrement": 3, "LevelScalingArmorModifier": 1, "LevelScalingPenetrationLevelIncrement": 2, "LevelScalingPenetrationModifier": 1, It means +1 Armor each 3 Levels and +1 Pen each 2 levels. Though i don't understand, how it works, becose "ExpectedDifferenceMin": 4, "ExpectedDifferenceMax": 4, "AdjustedLevelAmount": 4 Max scaling adjustment is +4 levels to base creature level (e.g. native level 6, max scaling to level
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Ok so here is another question for you guys.How would you restructure pen\ar values\thresholds so it more closely resemples poe1 system which im my humble opinion was better(not for realism's sake but from gameplay perspective)?Is there any way to make this work? The idea of trading defence for damage feels much better than just trying not to get overpenetrated.
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I've seen people suggested to add some sort of scaling(e.g. 2-3% damage per bonus penetration) and the other way around.In theory it would give lighter armors some purpose even if you get penetrated anyway.What do you think about it? i think one of the goals of AR vs PEN was to make each point potentially really meaningful and so I don't like the idea of adding tiny percentages of something. i think what might be a better idea is to give lighter armors more of a niche. Like, give them all blanket defense against spell PEN or something. i don't know how to solve medium armor - they