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About anishar

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  1. i feel like empower was introduced for casters to have their "big moment" back, as they lost it when going from per rest to per encounter, it does the job, but for martial classes huh.. ressource refil is handy "sometimes" i guess ^^
  2. i'm not a big fan of this priest/druid trinket idea tbh... those 2 classes feel bad in deadfire because their initial design for poe1 was to have a lot of situational support spells, but as you unlocked everything as you leveled up, it wasn't an issue and you ended up with a class that had a lot of options for different situations. In deadfire, the spell pool is almost the same (RIP prayers), but we have to select only a few of them, while having in mind that we went from a "per rest" to "per encounter" system, meaning each spell selected has to be useful in most situations, which basicall
  3. How about just using a system similar to PoE1, but instead of DR being flat values, it's %dmg reduction values? And PEN being "ignore %dmg reduction amounts". Main issue with PoE1 was that fast/low dmg weapons were usually weaker than slow/high dmg weapons, as the fast weapon would get the DR applied more often. Let's say an enemy had 10 DR: 1 hit for 100 damage was 100-10 = 90 dmg 2 hit for for 50 dmg each was (50-10) + (50-10) = 80 dmg But if you said that instead, 10 DR was 10% dmg reduction, then: 1 hit for 100 dmg becomes 100*0.9 = 90 2 hit for 50 dmg each (50*0,9)
  4. At the same time, in PoE1 you didn't have as many options to deal with CC as we do now in PoE2 with the inspiration/affliction system, so i can understand it was frustrating. Now not only are afflictions a bit weaker (confusion being irrelevant now, but terrified is good so it kinda balances out), but we also have resistances and a way to dispel with inspirations... Resulting in CC not really being a concern anymore. I think "forcing" players to deal with afflictions at higher difficulties would make gameplay more interesting. I don't think it can be done with current PoE2 (due to the amo
  5. Deadfire affliction resistances downgrade afflictions by a tier, which basically means : Mig resistance : Immune to stuns Con resistance : Immune to 100% heal reduction Dex resistance : Immune to paralyze Per resistance : Immune to blind Int resistance : Immune to dominate Res resistance : Immune to terrified Note that from these resistances, the only one that doesn't totally gives you immunity to the "hard CC" (lock a character) related to the attribute is Int, as it downgrades Dominated to Charmed which is "almost" the same thing. Considering the Racials, Items, and Talents
  6. i've also experienced characters going into a loop where they attempt to use a spell or attack and it never goes off, i think it's a known issue and will hopefully get fixed in the next patch coming soonish
  7. Well you're basically wishing for PoE1 priest back at this point... All "situationnal" abilities unlocked for free as part of the progression, and then you specialized by improving some of the abilities in different ways (radiance mostly) or adding "per encounter" spells to your repertoire, giving them grimoires etc would basically bring them closer to what they used to be. I do agree picking "situationnal" spells in deadfire feels awful. To be fair, i also prefered the way grimoires worked in PoE1. In deadfire i find it very hard to justify using anything else than Ninagauth's... In PoE1
  8. Well, most of priest inspirations are single target unfortunately (which doesnt feel good at all, considering you had AOE affliction resistances in PoE1 instead). And some of the strong buffs are just way too slow, like Champion's Boon, 3sec cast 3sec recovery for ONE target... Not counting the seals being extremely underwhelming, all and all priest only has a couple of very specific spells that are good while the vast majority are quite crap... in PoE1, you unlocked almost your entire spell repertoire "for free" as you leveled up, resulting in you having much more options for all kind of
  9. your party looks like a single class wizard would fit perfectly. you have some frontline with Mirke & Pal, enough sustain with Pal & Teheku, some good CC with Serafen, all you need is a tad more AoE damage, which single class Wizard would easily provide
  10. I like both, PoE2 is a big step up when it comes to overall quality (graphics, sound, voice acting, environements, illustrations, UI, combat etc...) However! I do think the classes / talent trees could be made A LOT better. We have many boring generic talents (the ones i hate most are the 4 "empower" dedicated talents, boring, same purpose, lazy), many raws with trap choices (mostly due to a lot of spells being really bad compared to other available options... Casters are mostly concerned by this issue, Priest more than the others, gosh Priest feels so bad compared to PoE1..). Imo PoE1 c
  11. MO? Don't be too harsh, yes we did get some bugs introduced, but we also got a lot of cool new features and the game was improved significantly since launch, there are still some issues, but we're getting there
  12. If none has been communicated yet, any estimations on when we can hope to get our hands on it?
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