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Showing results for tags 'equip'.
I know there are already a lot of posts about hotbar and inventory problems. Developers, I hope you're getting the message. It's BAD! I have been playing the release version "The Bugs Strike Back", relase 0.13.4 etc. on PC. Grounded is a great game. I love the concept and the story and the world design and the tech tree and the different behaviors of each bug. It's just awesome! BUT... the inventory / hotbar / equipping system is just clunky and dysfunctional. FOR EXAMPLE... - My piece of ladybug armor, which has been upgraded to the max (cost: hours of gameplay) breaks during combat. So sorry, your inventory was full so we just threw it on the ground. No map marker or anything. What, you didn't notice the tiny text message about that, or the little sound we played, in the midst of A BATTLE AGAINST A HORDE OF SPIDERS? This is a SERIOUS PROBLEM as it wastes hours of the player's time. It doesn't make the game more fun or challenging; it's just freaking irritating. - Torches are a pain to carry because they take up an inventory slot, and they don't last very long. So, I want to conserve torches as much as possible. Well, day breaks or I exit a tunnel and I go to unequip a torch, BUT NO! 'There is not enough inventory space to unequip this item.' So I can't put my torch out (unless I find a deep enough puddle to jump in) and I just have to let it burn all day until I get back to base. Well that's just stupid. - My inventory items are constantly being jumbled around as items are moved in and out by equipping and other operations. This is a pain because NOTHING IS EVER WHERE I PUT IT! This just slows everything down, and for no good reason. For instance, I may have several chunks of food in various states of decay. I'd like to keep them in order so I can use the most decayed one first, but no! Every time I open the inventory I have to hunt around for them all, and guess what? This is usually in the heat of battle when I need a quick health boost. - I go back to base and I want to change out my armor and weapons because I'm going to do some diving. So I open the chest where I keep that stuff... BUT I CAN'T PUT MY OLD ARMOR AND WEAPONS AWAY BECAUSE I HAVEN'T UNEQUIPPED THEM! So I have to close the chest, open my inventory, take off all my armor and unequip the weapons, then open the chest and swap contents, then close the chest, then open my inventory, then equip all the items. It's a ludicrous number of extra steps to do something so simple, and it does nothing to make the game better. So, the first thing to do, as other players have suggested, is to make your hotbar at least as functional as the one in Minecraft. That's a starting point. It's already been done and there's no need to reinvent the wheel. Which is to say... the hotbar needs to be actual inventory slots, and not just links to items. And then make it so that when you select a weapon or tool it gets equipped, and if you select a secondary item such as a torch or shield, it gets equipped to the secondary slot, and if you select a consumable, you have to hit the 'use' key. THEN, after you make that simple change, fix it so that equipped items show up on the inventory when transferring contents to or from storage. You already have this layout on the smithing station, where equipped items are shown across the bottom. Just be consistent with that. In fact, can you please be consistent with all interfaces? NOW, when equipment wears out and can no longer be used, DON'T THROW IT ON THE GROUND. Just keep it in it's equipped slot, but put a big flashing X over it so players see that it's not functional. (Including an X on the 'status' area of the Sca.B that shows armor durability) FINAL ITEM: I really do NOT LIKE that bugs with virus can knock weapons out of your hand. THIS IS NOT COOL. It doesn't make the game more fun or challenging; it's just super irritating! Same as with above, this could be a tool that you've invested hours of playtime in obtaining and upgrading, and in the heat of battle you may not know where or when you dropped it! Good luck finding it now, with no ping on the map or anything. AND A COUPLE OF MINOR RELATED GLITCHES TO REPORT.... Try holding two canteens. Go ahead... try it. The system will report that they both have the same level of water. Now try holding two shovels, one brand new and one almost used up. Try to equip the one that is almost used up. Go ahead... try it. Because obviously a person would like to use up one shovel before starting to use the next one. But they can't.
Hi guys, I have a few comments/suggestions that I'm not sure have been posted before: Equipped Armor should not take up inventory space - it should only take up the armor slots when equipped Food should be stackable inventory - I find it pointless to waste inventory slots on having more than 1 of the same piece of food Upgradable backpack maybe? - So you can increase inventory space, and maybe it slows you down a little I also would like to share some bugs/glitches I have encountered: Audio bug - when logging into the game the audio is sometimes scratchy and staticy - not just for a few minutes, but the whole entire time until you restart Building items sometimes disappear when I put them on the ground - they just go right through the ground and I am unable to pick them up after My friends armor disappeared after he died (I didn't take it I swear) - he went back to his backpack and his armor was not in it. I am playing the game preview on my Xbox One console. Those are just some of the things I would like to see and some bugs I have encountered, let me know if these are good suggestions or not.
On my equipped weapons hot bar, one weapon is highlighted green. I cannot unequip it, or scrap it. It can be moved into different slots in the hot bar. And it can shift between weapons at a whim. This effect started on the starter pistol, but moved to an assault rifle on its own. what is this effect and can it be turned off? It’s locked a low level assault rifle in my gun rotation and I can’t remove it. Playing on PS4.