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Found 6 results

  1. the damage formula make guns do less damage when they critic. Outside of few instance where you roll low dmg with hits, the criticals never reach the max dmg of hits and do less than hits on average.
  2. Crits give a +25% damage multiplier, whereas the "Blunted Criticals" effect (to find for example on pistol) gives a -25% damage multiplier to crits. However, 1.25 ist not the inverse of 0.75 (0.75!=1/1.25), which means that criticals do less damage than normal hits with such a weapon. I suspect that a multiplier of 1 / 1.25 = 0.8 (-20%) was intended so that crits do the same damage as hits.
  3. Been thinking about starting a new game as a crit build Paladin. Mainly going to use Battle Axe, and no shield for the accuracy bonus. Havent decided on order yet, though probably going for Kind Wayfarer. Stats are completely undecided. Max PER for the accuracy bonus, but that's it. I don't think that I need too much INT for this build, so maybe take points from that and add them to MIG and DEX. But like I said, not decided yet. Oh, and also, I'm going to play on hard, so no PotD stuff required.
  4. I have found a possible bug, I have noticed it with the bow Borresaine, when equipped by a ranger, havn't been able to test it yet. Crit effect: stun, should be increased/decreased duration with crit/graze, however the effect seems to last 7.5s whenever the shot hits/crits/grazes as well as if the effect hits/crits. Combat log indicates 7.5s for stun under any condition. Is the duration of the effect altered on crit/graze of the effect or the initial hit? Also is this a bug in the application of a duration modifier or simply in the combat log?
  5. I'd like that sometimes critical hits mean a "permanent" effect, like a scar, a missing finger or eye, a leg injury and the like. Some of this effects could be heal with powerful magic o healing skils, On the other hand the most severe may be permanent, but it's consequences may halved with the appropiate means.Other ways to make not all severe injuries permanent would be healing them with a mission (to recover a very strange and rare herb that grows in a certain place, or finding a long lost legendary healer,...), or using some items that are limited (meaning that you have to decide using it in one injury or in another). This could also affect to NPC members of the party, and the main character could heal them easier. That could mean that a NPC of the party must retire eventually due to his grave wounds, but since there are more NPC who may substitute him it doesnt mean that the rest game is affected. This would encourage that more NPC are used during the game and make each encounter more intense.
  6. Hello Obsidian, This is an open letter requesting Lichs be included in the game as either, a) A playable race. b) Ascension as a result of a wizard/cleric/cipher(?) only quest (allow melee classes a quest to become either vampires or fiends) c) A companion. Lichs are the best undead archetype and too long have RPGs mistreated, misrepresented, and mishandled their inclusion in their game world. Lich discrimination includes but is not limited to: Type casting as mid-boss level villains, untrustworthy quest givers who will betray you after completion of the quest, secret loot pinatas that dispense overpowered equipment, and vague and unseen threats sprinkled throughout a game world's lore. I believe the above usages are selling the potential of a Lich and the Lich's sacrifice of his humanity short. There are any number of interesting reasons to become a Lich, good, neutral, and evil, and exploring this multiplicity of motivations could make for very interesting story telling. Allowing the player to become a Lich will accomplish the following: A) An immense sense of progression as the player sheds his mortal body. B) A host of possibilities for world reactivity based on the cultural perceptions of Lichs across the game world. C) Interesting gameplay mechanics and added tactical choices gained through the many Lich abilities. Thank you for your consideration on this topic, the inclusion of Lichs would make many people very happy.
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