Jump to content

Vahn

Initiates
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Vahn

  • Rank
    (0) Nub
  1. I made a separate thread because I've felt it tackled a different issue too but I feel like I've got a simple and elegant solution and I'll share it here as well: potions expire. This makes the penalty to resting combat based, not story based, and doesn't require anything overly special from the developers point of view. (The other issue I mentioned is potion hoarding).
  2. Simple as it sounds in the title: potions have expiration dates. This let's players rest whenever they want without giving them many plot/story penalties ("you're too late hero, we've killed everyone in town") but instead apply direct combat penalties. As an added bonus, I can only guess that players would be much less likely to hoard potions, something they can often ease into. If somebody wanted to get very creative, certain expired potions could become acids, poisons, alchemic ingredients, bombs, or even entirely different potions. Thoughts?
×
×
  • Create New...