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View619

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About View619

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    (5) Thaumaturgist
    (5) Thaumaturgist

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  1. Ha, a troll pet to make the game more IE-like. Well played, Obsidian.
  2. One of the hardcore members will come here just to comment on how he is wrong and point out how and where the game could have used improvement OR tell him his post is weird/creepy. That about sum it up? Of course. Sounds about right.
  3. Noticed a bug with the latest update, while creating a character the menus will become unresponsive on attribute allocation screen. I can still manipulate the cursor and click some of the items in the background (the confirmation sound is played) but none of the graphics on screen update. I'm even able to navigate back to the main menu, but the character creation graphics remain on the screen.
  4. You make a wall now, or give tanks some ability do deal damage with disengagement attacks. The AI has been improved to the point where it will ignore defensive targets with poor damage potential.
  5. The lesson here is that no matter what you do, magic casters will always be more powerful than martial classes. I don't think that's really a bad thing, as long as martial classes still serve a purpose.
  6. Come on, Elric, don't you know that increasing the power gap between martials and casters is the main goal of patches at this point? Getting that IE game authenticity!
  7. Why are you leading with a Rogue? Lead with a tankier character, run in and pick off stragglers with the Rogue or flank engaged units and tear them up. I've been running a dual wielding Orlan Rogue in POTD for a while (in The White March currently) and she is a terror. Crits, interrupts and high damage all day with mobility abilities to re-position when necessary. She can't do it all alone, but that's why you have multiple members in a party. If you rush three Xaurips at level 1-2 without potions then of course you're going to be destroyed; you can't survive their attacks long enough to get the job done. Just sounds like you need to improve your play, melee Rogue is fine when used intelligently. They are not meant to solo groups, not even at low levels.
  8. Regarding Constant Recovery and Rapid Recovery, do any character attributes alter the bonus gained? If I have above average Might or Constitution will the 3% & 1.5% bonuses change accordingly or are they static?
  9. Just cheat and break the achievements. If you want unlimited rests, there's a console command. People who want to burn spells during every encounter never needed to worry about per-encounter vs per-rest abilities.
  10. Because Obsidian and this community eschews any game design improvement that happened after BG, because BG was perfect. /s Ignoring the fact that armor and weapons are not class specific, unlike the IE games? Also, the fact that skills can be used by anybody and not specific classes.
  11. Not the "To Hit" roll, the "Damage" roll. Remember, damage is between the range of 17 to 25. Then add the bonus from getting a crit.
  12. I've had arbalests and pistols interrupt, not sure about the other reloadable weapons.
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