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Seccirsin

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About Seccirsin

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  1. I'm not denying she's a good healer, i'm saying you just do not need a healer . I usually have 1 mage in my party for CC and utility, so it has always been Morrigan, because her personality (original tsundere) and banter are just so damn good. https://pillarsofeternity.gamepedia.com/Robes_of_the_Weyc https://pillarsofeternity2.wiki.fextralife.com/His+Heart+Did+Fill+With+the+Light+of+the+Dawn https://pillarsofeternity.gamepedia.com/Shroud_of_the_Phantasm Make of this what you will.
  2. And just like Wynne, you can put Serafen on the bench permanently after finishing his quest and get the fancy hat. What i mean is, unless you like a companion around, sometimes his/hers usefulness is exaggerated. Case and point being Wynne, the party healer, somebody people will most likely highly recommend. Well, between combat stealth, potions and baby girl Morrigan with Force Field, i finished the game on Nightmare without even breaking a sweat. Also, i don't agree with your assessment that they were inspired by DAO. If we look at it fairly (without taking into account the time difference of releases), Deadfire has better build variety and arguably better combat. But when it comes to dialogue and memorable companions, Deadfire falls so short it's not even funny. Rant over, ontopic: I'm trying a build with Serafen that uses Spearcaster with high arcana + time parasite + Sure handed Ila. On paper it sounds great, but i've yet to test it fully.
  3. My bad, i missed that part on some replies. I had Mirke as single class Monk Since I had 0 deaths, even if he blew up, I either didn't notice or it didn't impact the fight that much. In all fairness, it's not that common. Most of the times the effects are good. One thing you could do, is have him with high Metaphysics and use Cadhu Scalth (it's reduced damage should also impact self nuking) If they annoy me, as a person, as in, if their particular dialogues in certain scenarios get on my nerves. So far, only Xoti and Pallegina did this. I also bench party members based on party composition and missions. Like i already mentioned, I usually pick the recommended companion and try to build a party with them and the mission in mind. For example, when going to Magran's Teeth (fire area) i bench companions who have a lot of fire attacks and pick those that have freeze. Same thing, only in reverse, for Beast of Winter. But, the most definitive factor is fun. Even if Mirke has almost no input dialogue outside Deadlight, for me personally, a drunk squirrel kicking and punching people is extremely funny.
  4. Good job m8. I like it when people think outside the box, experiment and try goofy stuff, without concern of popular opinion and 'meta'. It's also a great motivator for other people to do the same. Even if I personally hate Xoti's guts, this is a fantastic build.
  5. I would recommend a single class wizard Aloth. In term of versatility and crowd control, he's king. Especially the high level illusion spells will help with some encounters. Another solution would be a single class cipher Serafen. It brings a lot of utility to the table. Giving you penetration, debuffing enemy AR or giving your party Brilliant (replenish class resources). Usually, I build him with only Deception spells and have him or another member use a club with the modal. Works decent enough. If it helps you, I almost always have Eder(sticky tank) and Tekehu(healer/debuffer) in my party and switch the other two members. Recently, i've fallen in love with Mirke. Nothing is more funny then some little rodent girl zipzapping around and kicking everybody in the air. Xoti is annoying ( my last drop of patience was the dialog with Eothas in Magran's Teeth) so she's warming the bench 24/7 Aloth usually gets stronger in the latter levels. Maia as Scout with Red Hand destroys everything except undead (i switch to some blunderbuss or firearm with other damage except pierce) Pallegina works ok as Herald, but she's getting on my nerves also. Serafen for me works better as single class cipher, even if he occasionally does some silly thing like nuking himself. I usually pick the 'recommended' companion for quests and bring along who i like. For example, i finished Beast of Winter with MC + Vatnir + Ydwen + Eder + Aloth on PoTD with 0 deaths. The dialogues were fun and interesting.
  6. Thank you guys for the insight. Could you also answer this question? When firing grape shot and trying to thin down above deck crew, does cannon damage matter?
  7. @Gromnir So fire cannons (magrite and wyrmtongues) only give an increased chance of deck/sail fire? Ok, i guess it's fair, but I expected something more, similar to the old greek fire. When firing grape shot and trying to thin down above deck crew, does cannon damage matter? From what little I've experienced, it always seemed I can only injure/kill only one person per cannon. Also, could you give some insight into ship types? Oh, and if possible, favorite cannons and why.
  8. Hello guys, I have some questions regarding ship combat and i'm hoping some of you guys can elaborate on it. I'm playing with the 5.0 patch, all DLCs and on PoTD. I've dome some searching but I either couldn't find an answer or it was related to an older version (so, it's possible that what info I found, it would not apply). What little ship combat I've done (i've yet to pass level 10, as i suffer from restartis) I've enjoyed greatly. Looking at wiki and the shops in Neketaka I though of some 'build' or rather theme. 1.I'm set to either buy the Dhow or the Galleon. It's purely based on looks. What do you guys think of them? 2.I'm interested in the Wyrmtongue cannons (the Magranite ones not too much, as they require getting too close for comfort). Strategy would be (at least in my head) to hit grape shot (above deck) and disable as many enemy crew as possible and incinerate their ship, then close to finish the job. Now, is there any 'specialty' to the fire cannons? What makes them different from the normal ones and are they worthwhile? Thanks!
  9. You're right, I do lack end game experience. This is also the reason why i'm asking around. It would be disappointing to reach the high level content and find my build lacking, because I'm the kind of person who'll delete his run and start again. Could you provide some insight into what i should concern myself with? Sustain? Defenses? Burst?
  10. Won't the defenses against bloodied attackers hurt me? Also, it seems Blood Mage is more suitable for nuking, rather then going into melee. It seems to be basic nuke > sacrifice > nuke rotation. Or am I missing something? Oh yeah, I dislike monks or similar classes in any game on MC.
  11. @Waski Did some further testing(with 18 int) and while the damage on Toxic Strike is nice, I don't think it will work that good on bosses as I initially thought. Also the guile cost is a bummer. Now, i've been pondering on other builds, so if possible I'd like your input. 1. Holy Slayer (Trickster + Steel Garrote) 2. Arcane Knight (Blood Mage + Steel Garrote) 3. Spell blade (Trickster/Streetfighter + Blood Mage) 4. Mindstalker (Trickster + Ascendant) After some consideration, while going invisible + nuke sounds fun as an assassin + evoker, I'm starting to doubt how good it may be against more beefy opponents and how good of a sustain it has.
  12. Fair enough. But, will something like stacking DoT work on megabosses? I mean, using Gouging Strike + Toxic Strike + Deep Wounds LE: Did anyone try Zandethus' Draconic Fury? I picked it up via console and it looks awesome, but I haven't done any field testing with it.
  13. I did think about this. About using either Spirit Lance, WotEP or Wahai Pōraga. My conclusion was that such items are very good when dealing with mob type enemies, but I could achieve more or less the same result with a few spells from invisibility. I'm not 100% sure, it's just an educated guess. I was well aware I would lose some nice utility spells by going evoker and I was ok with it. My other choice would've been Blood Mage, but I don't think it's a good synergy with Assassin (maybe with Streefighter once I get Bloodied?) Anyway, I am aiming for single target power. I want to be able to melt a boss like it's nobody's business. And since i'm playing on PoTD, my reasoning was that DoT would work better due to longer bosses fights and I only need to bring them to 1/4 before I could go for the finisher with Marux Amanth @Enoch My strategy for bosses will be to open with a good nuke from stealth (if possible), then go layout some DoTs and go invisible. Then I will either Smoke+Nuke or just melee until i get the boss near death. I'm just not sure how this will fare against the mega bosses or other nasty stuff out there. Also, I'm open to other suggestions for single target classes they can lay out some good punishment.
  14. Hello guys, First a little intro. I'm the type of person who waits until everything is released and patched, then goes for 100% completion. I also love theorycrafting and have a tendency to reroll A LOT. Somewhat recently I finished PoE1 (PoTD with scaling, ended game with 0 knockouts all around) with a rogue. My end game party was (Eder, GM, Durance, Aloth, Hiravias) I did enjoy the build, it was single target focused and once bosses were Bloodied I could just delete them with Finishing Blow. Quite satisfying. Sure, I was rather squishy and I had to use clever positioning and pick the correct targets, but either way, it was a style I did enjoy. Now I've started PoE2 Deadfire on PoTD with only Critical Path scaling. I tried some builds (without prior planning) but I ended up dumping them all around level 9-10. So, for the past couple of days I've been doing some research on certain builds, skills and classes. Here's what I'm thinking. Class: Spellblade (Evoker/Assassin) Race: Human (just RP value) Stats: Might 18, Con 8, Dex 10, Per 16, Int 18, Res 8 My playstyle would be the following: 1. Trash mobs Buff Infuse, Mirror Image, Illengrath Safeguard, Fleet Feet or Deleterious (others like Ryngrim's or Arcane reflection are situational) Run or Escape into center of enemy Use Torrent of Flame Smoke Cloud Delay Fireball + Normal fireball I believe this should be enough to clear most mobs, and I could follow with either more nukes or going melee. 2. Bosses (and Megabosses) Buff Infuse, Mirror Image, Illengrath Safeguard, Zandethus' Draconic Fury (+ others depending) Use Toxic Strike, Gouging strike and Deep wounds to apply stacking DoTs Go invisible and nuke / melee away If it's not enough, use empower to refill and apply a new set of DoTs Use Marux Amanth as a finisher. I could use some input on this. Do you guys think it's viable in PoTD? Are the wizards buffs enough for me to act as an offtank? Is a tactic like this sound for bosses/megabosses? (have no prior experience, so i'm going by ear) Bonus: Does Combusting Wounds trigger with Toxic Strike/Gouging Strike/Deep wounds ticks ? I'm also open to new ideas, but I'm keen on a theme like this. Imagine Kassadin from League of Legends. Something like that, play and style, is what I'm after and enjoy.
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