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  1. I just started playing PoE2 and am learning the interface. I wish there were more UI customization options.* Two things I find unnecessary and distracting: the "Fast Mode Active" text and the big, red "No" symbol cursor. I know you can hide UI entirely, but that removes the parts that are helpful also. At least for hiding the "Fast Mode" text I did find this little mod, but it's not a great solution because there's still a big, flashing "F" on screen. I can already tell Fast mode is on because of how fast I'm moving as well as the speed and color on the clock -- the text is overkill. Maybe t
  2. Xbox One Game Pass player, just launched the game and every dialogue option has a bracketed number before it. I didn’t see an option to remove this in the ui settings. Is this a bug?
  3. [1] since patch 1.02, all dialogue has numbers before each choice like on PC [2] While not game breaking, it is super jarring, having not been there in the previous dozens of hours. [3] Not sure if intentional or a bug, but it showed up immediately after 1.02 and is definitely the PC dialogue interface on Xbox One [4] (Engineering) I may have just toggled something by accident, an option perhaps? Or it might just need a fix. [5] I'll keep an eye out, but I'd like to know if anyone else has either experienced, or noticed this.
  4. Dears, I guess I'm not only one who find size of dialogues too small. I'm playing on TV and it's really painfull for my eyes to go throught text. May i kindly ask you do Obsidian indicate this problem as problem and when we could expect a patch which increase size of dialog interface and text? Thank you in advance,
  5. Something that struck me as odd, but why are there no separate saves for alternate characters? I figured that this was a no brainer, considering this has been the case in Pillars 1, 2 and Tyranny. Hell, even Bethesda RPGs started doing this after Fallout 4. Fairly early into the game, I created a second character, just to try out another build. I didn't get very far into the game, but I never performed a manual save. This meant that when I returned to my primary character's save, the autosaves and quicksaves eventually wiped my second character from the record. Sure, this can be avoi
  6. In some locations, the interface of turn-based combat closes characters (creatures are not visible, they are closed by a queue of turns). For example, the location "the Rimebound Temple", battle against rime constructions. See screenshots. I don't see these rime constructs because they are closed by a queue of moves. Please, in turn-based combat - provide the ability to move either the queue panel to any place on the screen, or move the camera to the left and right on the width of this queue.
  7. Hi there. Is there a way to make the menu panel disappear ? Since you can bind everything it leads to (inventory, char screen etc) and it's static besides day and time.
  8. Some interface elements which should be hidden are visible when playing on a widescreen monitor (in this case Samsung 49" CHG90 Gaming Monitor 3840x1080) see attached image edit: appears the ui elements get hidden correctly after combat ends. Thanks for adding a TB mode, having that option is awesome ^^ Just started TB mode, looking forward to seeing the game play out in a new perspective Cheers!
  9. It's common display bug and easy to reproduce. It requires player to quickly spam dialogue choices via keyboard (during conversations) or during interaction on the world map (scripted events, places like abandoned village etc.). All those little numbers will stay until reload/entering new area.
  10. the size of the interface is immense and it takes all my monitor I would like to know if it has diminish the edges and leave smaller, already tried to change the font and even then the size is giant of the chat screen and choices How could I fix this? in Pillars of Eternity 1? thanks support
  11. Hi team, I love the layout functionality - however when I have anything but the main game panel in the middle of the screen, part of the interface gets covered by the 'Game Paused' text, which is really irritating when I have the Party & Abilities UI in the middle as part of it is obscured by the text. Is there any way to move the text or have it linked with the main game panel when it moves? I've attached a photo for reference, in case I didn't make sense. Thanks
  12. This fix is not applied to already started games. The fix is only applied when starting a new game.
  13. During interactions with the dialogue window when left clicking an option the game registers it twice, sometimes skipping dialogue or choosing an option. This is a constant issue throughout the game and happens sporadically. I'm unable to figure out what exactly is causing the issue. Just in case it's needed my mouse is a Razer Taipan. A minor issue but a quick search of the bug forum and i couldn't find this so I thought I'd post it. similarly I might have accidentally pick pocketed Edér and insulted a God.
  14. Very often when party enters a map, load a save, level up modals from weapon proficiency and AI disable on their own. I know that they can disable in certain circumstances (like changing weapon), but those seem to be totally random (especially AI). When the issue occurs it might affect a few characters (for example one will have AI disabled, another modal disabled, another one both of them). It's totally, globally, cosmically annoying....
  15. What does this mod do? This mod colorizes Afflictions and Inspirations so that they will be easier to identify and understand. It only works on the tooltips but should make it easier to see what affliction belong to what "category" so that you can buff/debuff your party with a bit moreclarity. You can download the mod here: https://www.nexusmods.com/pillarsofeternity2/mods/32 --- It looks like this in game: Hope you like the mod and if I missed anything please let me know and I'll try to correct it ASAP. --- Please note that this mod only works on the English version of
  16. Hi, Obsidian. There are some things about interface I found odd and wrong. See the list below please, I hope you will implement at least part of my suggestions within next few patches. 1. I'd like to see the red button meaning "back" in the selling cards menu would work like "back" and not like "cancel". Eventually you want to just go back one step before selling and make some changes to your characters' decks. And you can't - you have to make every change to every deck once more before selling. 2. I'd like to see the possibility to go to the character's info screen from the invent
  17. Playing Quest mode, I pulled Skeleton Horde. Kyra's at bat. Kills it with her +2 hammer. She's just unlocked Roles, chosen Exorcist, and picked the ability to heal a random card whenever she kills undead. Options come up on screen: heal or continue. The Skeleton card appears on top of the location deck. Regardless of my choice, the interface freezes - nothing, including the settings button, responds. Have to force stop program to get back to menu, but if I try to continue I wind up right back at the heal-or-continue buttons, with the same behavior. Backed up my save and reinstalled - same acti
  18. 1) in legendary mode , when looking at the map of scenario and the locations sometimes it can be hard to determine which node leads to a particular location you want to get to. The pink lines are meant to assist in that sense but the way they crisscross when 2 of more location are close together can be confusing. When clicking or tapping the any locations , by simply highlighting corresponding adjacent locations with a rim of color, on top of the pink lines, will make it far better to read. 2) replaying a particular story mode and seeing that long pre scenario CG again? Please enable a s
  19. Hover over tool-tips are not always displaying. The term is being highlighted but no pop-up shows. It affect all windows. In addition Hover links color on item details changed from solid brown and green to dim gray which is hard to read. Missing buttons: Missing fancy drop-caps for Latin extended in Polish version. i.e letter "Ś" has no drop-cap at all, and letter "Ł" is transparent instead of green.
  20. Dear Devs, first of all, I want to say that the game is great and thank you for your efforts to make it even better by patching! But unfortunately it can't be played comfortably using my display native resolution (1920x1200) because of blurry font. Changing resolution to 1920x1080 helps a little, but still font is not 100% crisp. Poor resolution handling is much more game-breaking problem for me than any crashes or stat boosting, beacuse in my case I can't even start a game without getting eyestrain. As far as I know this issue has been reported during beta, but I couldn't find any Devs te
  21. When you sell common weapons and armor to one merchant, they are shown separately in a long list instead of being stacked, if they are similar to items the merchant already has. After a couple of hours in the game you are forced to scroll hundreds of useless sabres and daggers etc., you've sold earlier, to find something useful to buy. Is it a bug or a feature?
  22. Just started the game and what struck me first as a rather large inconvenience was the dialogue representation in the game. PoE apparently chooses to go the way Planescape: Torment did (as opposed to BG series) and along the regular dialogue replicas, it gives you also some fluff information around, describing the general circumstances (i.e. that you interlocutor shrugged or that he is looking at you very strangely or some such). Now I admit I am not a huge fan of this, however I respect this design choice. However I think it is implemented rather poorly. I beleive the fluff text and d
  23. I'll try to keep this as brief as possible, and if I seem to go into too much details at times, it is because I have the maybe-too-ambitious goal to help the developers not just with suggestions for a current problem, but to propose them a better general approach to a more abstract problem. Ok, with that said, my main argument is that the problems we are all having with combat right now (v333) are due not to deficiencies in the game mechanics/ruleset, but to deficiencies in the User Interface. PoE is to use a "real time with pause" system for combat1. The main problem with this system is t
  24. I caught the PC Gamer demo of PoE last night. As a whole the game looks absolutely fantastic. There was one thing, however, that stood out like a nasty chip marring the beauty of a masterfully cut gem: the inconsistent user interface. Now, I’ve been lurking this forum off and on since the Kickstarter campaign and I’ve seen many skirmishes of the skeuomorphic-minimalist UI holy war flare up and that is not the point of this post. Regardless of which side of that philosophic divide you fall I would assume you would desire a consistent interface. During the video I counted what I consider to
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