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About UrbaNebula

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    (2) Evoker

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    Gaming, game development, roleplaying and being dadda.

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  1. Yeah, Bethesda certainly fixed Fallout 3 with that... Rather than a satisfying conclusion that changed the face of the capital wasteland for the better or worst, it added a series of mediocre battles and a game that never ends until your interest fizzles away. I truly hate when a game just keeps going after the story concludes. Completely removes any impact the outcome of the main quest had, because more often than not it means that it had no impact at all.
  2. Well, all I can say is, "Hell yes!" The downside is that it hasn't even been three days since the announcement and I am already hungry for more information... Starving in fact.
  3. I'm curious as to whether they actually mean first person perspective, or if they're simply clarifying that you will be controlling just your character. It's not a party management/isometric RPG, it's from your character's perspective? I'm really grabbing at straws here, but as I've said, as a primarily first person player, I really miss third person when it's not there as an option, especially if there is a decent amount of character customisation. Seems a shame to spend time creating a character that you never see again.
  4. I once tweeted that I thought a first person RPG set in the Pillar's universe would go down very well. I guess now we'll see. That being said, what is with the sudden aversion to Third Person Perspective in RPGs these days? While I do prefer to play RPGs mainly in First Person, I do like to switch to third person during longer hikes and to check out my character's looks when I change up my armour. I also feel for those who get motion sickness, as my sister suffers with it terribly and it put an end to many a fun gaming session back in the day.
  5. I wanted to take a moment to just summarise my thoughts on The Outer Worlds. As it stands, I last played the game in December as I played it with Gamepass and didn't feel a need to renew my subscription once I was finished with the game. First off, as always, I would like to start out by saying that I did thoroughly enjoy the game and I will definitely pick it up when it releases on Steam later this year (Hopefully with some DLC to enhance the experience). However, overall I would say that the game was "good." What follows are a few points that in my eyes caused the overall experience fal
  6. God damn... Where can I pick up whatever it was you were on while posting this?
  7. I'd regularly used body attribute+ items and speed increases whenever I was over-encumbered. Simply so that I could go from a torturous slow stroll to a full on Olympic sprint towards the nearest vendor.
  8. There is a key difference between actively making a game unmoddable and simply not having the time and resources to develop and release the modding tools. I believe with TOW, Obsidian is in the latter camp. They are in favour of modding, they just couldn't dedicate resources to making it possible.
  9. Pardon my ignorance, but I've seen this issue raised before and I simply do not get it... I've played a fair amount of First Person Shooters and RPGs and I cannot say I have ever picked up on any game having an off centre crosshair. To me that would mean that my shots are not going where I am pointing. I see the crosshair on the screen and I simply move that over the thing I want activated / deactivated / dead / in my pocket... I have literally never see any game with a noticeably misaligned crosshair. Maybe I'm weird.
  10. I just picked up a 60+ hour Divinity Original Sin 2 playthrough with my friend after he spent three months away in Japan. We had no memory of the world changing event we had apparently JUST put into effect and couldn't remember any of our abilities or character traits. It was largely hilarious.
  11. I'm sure there are technical reasons for the floating hands. The most obvious one that comes to mind is awkward and unnatural movement. It also runs the risk of creating a disconnect with the player, with the game showing Alyx's arm in a position you know your own arm isn't.
  12. Honestly, having not even played Disco Elysium but having seen the first few minutes of it, I can see it doing very well in the awards. It completely flew under my rader until it was covered by Many A True Nerd. I loved The Outer Worlds as an RPG, don't get me wrong, but the concepts in DE seem a little more unique and interesting. It reminds of the point and click adventures I used to love back in the day, but with an RPG crashing right through the middle of it. Other than that, RE2MAKE was the only other game that caught my eye this year and I was done with it in a week.
  13. Don't get me wrong, I'd love to see DLC. However, I'd be more than happy for them to come out swinging with a sequel created with a much higher budget.
  14. I played the original a year after its release and became obsessed. With the modding scene, I still play it regularly today. I'm even still working on a Half-Life mod! I grabbed the sequel on the day it released and forced my way through it at 15 FPS on a rig that was NOT equipped to deal with it. As a long time Half-Life fan, I'm pretty bummed that this is a VR exclusive. Even if I had the cash for a VR setup, I simply do not have the space. I'm going to have to watch somebody else play through it. Should this spell the start of a VR exclusive continuation of the series then I guess it's
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