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About UrbaNebula

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    (2) Evoker

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    Gaming, game development, roleplaying and being dadda.

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  1. God damn... Where can I pick up whatever it was you were on while posting this?
  2. I'd regularly used body attribute+ items and speed increases whenever I was over-encumbered. Simply so that I could go from a torturous slow stroll to a full on Olympic sprint towards the nearest vendor.
  3. There is a key difference between actively making a game unmoddable and simply not having the time and resources to develop and release the modding tools. I believe with TOW, Obsidian is in the latter camp. They are in favour of modding, they just couldn't dedicate resources to making it possible.
  4. Pardon my ignorance, but I've seen this issue raised before and I simply do not get it... I've played a fair amount of First Person Shooters and RPGs and I cannot say I have ever picked up on any game having an off centre crosshair. To me that would mean that my shots are not going where I am pointing. I see the crosshair on the screen and I simply move that over the thing I want activated / deactivated / dead / in my pocket... I have literally never see any game with a noticeably misaligned crosshair. Maybe I'm weird.
  5. I just picked up a 60+ hour Divinity Original Sin 2 playthrough with my friend after he spent three months away in Japan. We had no memory of the world changing event we had apparently JUST put into effect and couldn't remember any of our abilities or character traits. It was largely hilarious.
  6. I'm sure there are technical reasons for the floating hands. The most obvious one that comes to mind is awkward and unnatural movement. It also runs the risk of creating a disconnect with the player, with the game showing Alyx's arm in a position you know your own arm isn't.
  7. Honestly, having not even played Disco Elysium but having seen the first few minutes of it, I can see it doing very well in the awards. It completely flew under my rader until it was covered by Many A True Nerd. I loved The Outer Worlds as an RPG, don't get me wrong, but the concepts in DE seem a little more unique and interesting. It reminds of the point and click adventures I used to love back in the day, but with an RPG crashing right through the middle of it. Other than that, RE2MAKE was the only other game that caught my eye this year and I was done with it in a week.
  8. Don't get me wrong, I'd love to see DLC. However, I'd be more than happy for them to come out swinging with a sequel created with a much higher budget.
  9. I played the original a year after its release and became obsessed. With the modding scene, I still play it regularly today. I'm even still working on a Half-Life mod! I grabbed the sequel on the day it released and forced my way through it at 15 FPS on a rig that was NOT equipped to deal with it. As a long time Half-Life fan, I'm pretty bummed that this is a VR exclusive. Even if I had the cash for a VR setup, I simply do not have the space. I'm going to have to watch somebody else play through it. Should this spell the start of a VR exclusive continuation of the series then I guess it's no longer a series for me.
  10. The only time I ever experienced CTDs was when accessing stealth sections with companions. I instinctively started sending them back to the ship whenever we needed to access a restricted area. Never had another issue since then. Just a heads up in case that's what you're experiencing.
  11. The player character's motivation in an RPG is very easy to mess up and Fallout 4 messed it up in just about every way. You're immediately introduced to a child and spouse that you don't care about, and they are just as quickly whisked away from you before you can even build any kind of connection. Your character's motivation is then to find this random baby that you as a player do not give a **** about. The instant you start side-questing, your character is fundamentally broken. Even before this, you as a player know that Vault-Tec is not on the level and everything in Vault 111 has a sense of unease and misdirection that your character and their spouse... doesn't even notice. The Outer Worlds introduction on the other hand sees you meeting characters and learning about the colony WITH your character. The intro cinematic teaches you, the player, everything the character would have known before being frozen (ten year trip, Halcyon colony, destiny awaits, yada yada yada.) You are then given motive. You and everyone aboard your colony ship (Your friends and family depending purely on your head canon and dialogue choices) are trapped and you're their only hope... Or, you were simply shot into space by some raving mad, outlaw scientist and you want to turn him in. As a new player, Edgewater and it's inhabitants are there to teach you about the universe and how its systems work.
  12. I don't think anybody truly saw this topping New Vegas. It's an ambitious game which was developed with a severely limited budget. Limited to the point that even the third person camera wasn't included. I'm just eager to see Obsidian really dial it up to 11 with follow up titles in the series. At this point I think it is clear that we're going to be getting a sequel at the bare minimum. The Outer Worlds feels like a solid foundation. Hopefully every aspect will get more time, money and attention with Microsoft's backing.
  13. Crossed wires, my friend. VaultBoi2077 was referring to pyramides, not you.
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