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Tnecniw

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About Tnecniw

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  • Location
    Sverige
  • Steam
    Wincent, The Hollow Knight
  • Interests
    Gamer, Dreaming to be a gamedev. Massive roleplay fan and huge Pillars of Eternity fan.

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  1. Hopefully. I can't stand most other CRPGs honestly... because they try way too much to just be DnD. And that results in a clunky "random" system that just feels very "meh" to play. While Pillars just felt as if they managed to perfectly boil down the elements into a great CRPG, smooth, quick, efficent.
  2. I would ADORE the idea of a PoE3. If they came out like tomorrow and announced "Yeah, we are working on PoE3" or something I would instantly forgive EVERY single thing about Avowed. Because then I would simple say "Yeah, that is an ARPG set in Eora, not directly relevant to the PoE series. That can exist on its own" I would adore if we got a Pillars of Eternity sequel, an ending to the triology... Where we maybe could have some grander endings? Maybe something in the vein of, if you play a wizard for example you join the Circle of Archmagi. If you play as a druid you form your own circle. Grand "finishing" pieces of the game. You know? I am just saying... PoE2, Deadfire confirmed a huge profit. As well as having built up a fanbase continuiously over the years since it has been out. (Hundreds of streams, hundreds of thousands of sales...) I am sure they 100% could make it into a profit with the right marketing, and timing.
  3. One of the reasons I hate the casual gaming audience... (That and EA sports still managing to sell billions of cards that are next to illegal in a fair few countries) "We don't want hard and complex games! We want to slap things around with the equivalent of artifical pool noodles and see damage being done!" "The story has complex themes about morals where it is unclear which side is actually right? I DON'T WANT THAT! I WANT TO BE THE HERO!" I am so tired... SO SO tired of all of that. The mythical "Wider audience" that is as fickle as a candle in a blizzard. That half of the time doesn't even truly exist and most games aiming for the wider audience automatically fails because the previous hardcore fans didn't have anything appealing to them. *deep sigh* I want the 90s to early 2000s back please...
  4. It is frustrating when a "Niche" gametype like CRPG's tend to have such good RPG set ups. but a first person "RPG" tend to go incredibly light and simple. Making it much less enjoyable. And I can't (For the life of me) understand why the translation would be difficult? What exactly of the game structure between PoE2 Deadfire and... well Avowed makes RPG content more didfficult? I mean, the world detail would obviously be more complex due to the first person view, that I undersand. But I have no idea why the RPG elements would be sanded down. (And this happens ALL THE TIME as well, FPS RPGs are always much more simple than CRPG counter parts)
  5. The argument regarding meadow folk or wood elf makes sense on paper. But it is only a limitation for as far as the devs want it to be. There are Dwarves, Orlans and Amuauan's in Aedyr. And it would not be difficult to add that your character is a special case that reached a high rank due to effort and skill. (Being the MC that would explain a lot) (Heck, could be something interesting interactions regarding the oddity of you being neither elf nor human) Obviously, I get the main reason why Orlan and Amuauan's aren't choices because they have such size difference that a PoV would be very tricky from their perspective. But it is still annoying. Also that does not explain why godlike isn't on the table, considering that they can easily be human or elf related. Regarding only being an Arcane Knight, that would be fair. If they want us to be that specific. (However I find the idea of them restricting us to such a degree really dull) However I would in such a case wish that they were upfront about it. Explaining that that is why we don't choose a class, because it is pre-determined. I dunno, I just want a good RPG set in the world of Eora, as I love the setting so much. And this more looks like an RPG lite (like Fallout) which is a bit dissapointing.
  6. I am just frustrated is all. Besides, as stated in my post... classes in the setting of Eora are like professions. You don't just pick one up haphazardly and use it professionally. Wizards spend decades studying. Druids learn from youth how to communicate with nature. Rangers bond for life. The ONLY class in Eora that could be picked up on a whim (in theory) is fighter and rogue. However even they are lifetime long pursuits to master. How are they going to justify this one?
  7. In the recent PC gamer article discussing Avowed they mention a few points... You have an established role as the imperial envoy, but your "personality, appearance, and philosophy and vibe you bring to that role is up to you as a player to decide" You can play as a human or an elf, but not other races It's purely singleplayer—no co-op The world is lightly systemic: think water and lightning interactions, but not the ol' bucket-on-the-head trick You'll have two companions with you at a time, with their own combat specialties and, of course, personalities There are several ability trees to progress through, and you won't be locked to a particular class or playstyle You will level up, but the focus is on unlocking abilities rather than putting points into stats to grow stronger Two of these points stand out to an extreme to me... 1: You can play as a human or an elf, but not other races. I can understand this to a certain degree. The size difference between an Orlan and an Aumauan would make things difficult... But at the same time, no Dwarfs? No Godlikes? You better allow us to specifify Pale elf or I will go through the roof! This seveerely limits roleplay potential and significantly reduces my desire to play the game, I have to be honest, especially godlike as it was one of the most interesting aspects of Eora and not being able to play this is sad. 2: There are several ability trees to progress through, and you won't be locked to a particular class or playstyle I was GENUINELY afraid this would be the case. Lorewise it makes no sense for there not to be a class system, as multiple of the classes in Eora work through the act of lifelong practice. You can't just pick up a grimoire and cast fireball, that isn't how magic works!. HEck you need to be born as a cipher, you can't just learn those skills willynilly! Combined that with the fact that I am so ABSURDLY tired of ability trees. I am sick of them. They limit creativity, they are usually filled with boring filler and deliver no challenge! It is the issue with skyrim that almost everytime I play it I default to sneak + bow, because it is the most OP stuff in the game, why would I not do it here then? Classes also motivates multiple playthroughs and allows more unique interactions in game. IT gives the character... character. ANd it is so dissapointing to see it just being another BORING system of trees. I am GENUINELY dissapointed in these reveals As someone that genuinely adores Pillars of Eternity 1 and 2, does this feel like a massive fallout 3 moment (And no, this is not a good thing).
  8. True. But, that is the exception to the rule, is it not? It would more be a case of that if you start as an assassin will you start with a disposition that you can change with your actions. People would have assumptions of a certain profession would they not?
  9. Okay I should rephrase xD I more meant... that classes (and subclasses) come with a certain level of disposition to start with. If you are an assassin for example (and people know it) will people treat or talk to you as if you have the untrustworthy trait to begin with. YOu catch my drift? Or if you are a righteous paladin might you get more trust outright. That kind of thing.
  10. Some things I would really enjoy personally to be added to PoE 3 if such a game were to be made 1: More class options for character creation, more classes, more specializations. Maybe allow some more "darker" classes if possible? Like maybe adding a class to the game that is by default a bit more sinister even compared to a wizard or the like. 2: More options for godlikes. More head types, more "fantastical" looks. Like a godlike of ondra that litterally has skin of water for example. More actual types of godlikes, maybe 2 godlikes for each god. (concidering that Ondra has two different ones, being the Moon and the aquatic godlike). 3: Perhaps visiting very extreme locations, like the White that Wends? Or The Living lands, as those sound extremely interesting. 4: More returning companions. :) Eder is an obvious one. But I would love to maybe have Vela as a companion? (if you saved her in the first game and everything) being your defactor daughter, and would honestly result in some really interesting interactions, with you being her father / mother and everything. And maybe Ydwin? I dunno why but I really liked her in the second game and have her continue to be with you as a companion would be really enjoyable. :) Romance option? :3
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