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About juanval

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    (4) Theurgist


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  1. Watching Josh Sawyer lecture I think there will be a PoE 3 with obviously both RTwP and TB combat modes. Sawyer mentions that the work needed to implement TB combat was nothing in comparison with ship combat system. I'm happy to see there will be a PoE3. I'll never play it in TB mode, but having the 2 combat modes avaibable is a must, after watching the good reception TB have had. I only fear that implementing both combat systems can make combat dificulty unbalanced. I hope to see some day an anouncement of PoE3 like Josh did with Deadfire ;)
  2. Now I remember this: At least we know from PoE1 that people of Eora adored non-existent gods, and Engwithians discovered they didn't exist, and they sacrificed themselves to create gods. But if gods didn't exist, I don't know how 3 dragons could make a covenant with a non existent Ngati and receive powers from that god. Thanks for your replies. It would be interesting as always that some lore dev could throw a bit of light here
  3. I was reading some lore about the guardian of Ukaizo. I see that before the Engwithians creation of the Wheel and the gods, there were 3 dragons in Deadfire that were servants of god Ngati (Ondra) How is this possible? https://pillarsofeternity.gamepedia.com/Guardian_of_Ukaizo
  4. Wow. Always I thought PoE2 needed a final boss fight and today I realized that PoE2 had a final boss I played only one campaign and I finished it the 16th of April, without knowing the game was designed to fight with the Guardian of Ukaizo, a fight that, in my case, never happened. At the arrival of Ukaizo I simply had to fight against 2 easy titans. Today, reading some lore, I know for the first time there is a final boss, the guardian of Ukaizo. What a way of finishing a game (and I only play once BG, PoE etc campaigns)
  5. At 31th December 2018, after all the 3 DLC were released, the inversors only recovered a third of the money they invested (32%). That's really sad to know, especially when you admire the great work done by Obsidian With turn based combat mode released in 2019, the definitive edition and the console release perhaps inversors can reach, a 60%? Poor figures.
  6. I love Neketaka (easy answer), with all the different districts, mainly the Queen's Berth. Poko Kohara and Port Maje were interesting too. I like the Vailian aesthetic. I didn't dislike any area in special.
  7. I think it's impossible due to the fact that Obsidian in no longer an independent company with a necesity of raising money for a new project. The first time I knew about kickstarter was with the PoE1 campaign. I loved the way kickstarter worked and the hype Project Eternity created. I liked FiG campaign for PoE2 and I'd love to participate in a crowfunding campaign for PoE3 (or another isometric Eora game), but dreams are only dreams.
  8. Watching the positive critics of PoE2 on Steam I think that, if Obsidian choose a good setting and plot, PoE3 could be a more succesfull game than Pathfinder or Tiranny. Choosing a setting like Deadfire perhaps was a risky election.
  9. After finishing PoE2 I see that Deadfire is a great RPG game (I read steam reviews and they are very positive too). In comparison with Tiranny or Pathfinder, PoE2 has less steam reviews, so this means it has less popularity than the other two games. Obsidian was excited to release and show PoE2, and even one dev said they have a complete worldmap of Eora for new games, but, after the lower reception Deadfire has had, I wonder if there will be a PoE3 or perhaps another isometric game in Eora's setting. We are close to 1 year anniversary of the release and this forum is completely abandoned by Obsidian devs. That makes me think in a pessimistic way. What do you think? Will we enjoy another Eora's gem in the future or Obsidian will move to other different projects? Any info from any Obsidian dev would be much appreciated.
  10. Just before Ukaizo? jeje The game is amazing. I spent 250 hours in my only one campaign (in Tiranny only 52 hours) and I hope PoE2 won't be the last IE style game.
  11. I like Aloth, Eder and Pallegina (she left the party so she won't be welcome if PoE3 exists). The 3 were in my party in PoE1 (with Durance) and PoE2. After too much Watcher histories, I'd prefer a new character and new companions, with some cameos.
  12. Sea shanties are good but the songs Justin Bell has created for PoE1 and 2 are great. "Defiance Bay" song from PoE1 is superb. I've learned to play perfectly "The Black Hound" song from PoE1 with my guitar
  13. Deadfire prologue: - "Watcher, you have an incredible mision ahead" - "Nah, I must return to Caed Nuah and clean up all the mess there" The outcome at the end would have been the same. At least devs could have placed in Ukaizo a megaboss (a killable one, not like the other 4 megabosses). Anyway, I loved the sandbox experience of Deadfire.
  14. The 3rd game was planned by obsidian. At the end the plot makes that question: what lies in the east? Seeing the "great" amount of devs' posts on this forum in the recent days makes me be more esceptical about a new Pillars of Eternity 3.
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