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About Raevyn

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  1. One thing is a system that 'fits' into the skill balance, another thing is whether the system makes actual sense and feels good character/class/lore wise. I think the wizard system in Deadfire feels somewhat unrewarding, it's really more of a pluggable sorcerer casting system, which require no forward planning, except at the wrong point, which is on level-up. The example I usually think of as to why the non-customizable grimoire system feels 'counter-intuitive': Lets say you want to build a fire-wizard and you want to cast primarily fire-based spells. You know that there is a fire-gr
  2. Where are the chain coifs? Do they even exist in PoE2? -if so, where are they found? I have yet to see any (currently lvl 16) In PoE1 there were chain coifs in the game, which was pretty awesome. They looked great as an alternative to a helmet or hood for armored characters who like the hooded look, without appearing too clothy/ranger like. A great deal of the character appeal is about the helmet/headpiece. In my opinion many helmets tend to not always look/fit that great, they often seem too small or too bulky, too shiny or a little too silly/weird. There are lot's of h
  3. 2 portrait mods for the TB party: Templar (paladin/priest) Psion Trickster
  4. Hey Watchers Just finished photoshopping a new portrait mix for my next TB playthrough, a Bloodmage / Barbarian (Warlock)
  5. Some interface elements which should be hidden are visible when playing on a widescreen monitor (in this case Samsung 49" CHG90 Gaming Monitor 3840x1080) see attached image edit: appears the ui elements get hidden correctly after combat ends. Thanks for adding a TB mode, having that option is awesome ^^ Just started TB mode, looking forward to seeing the game play out in a new perspective Cheers!
  6. Time for a new portrait mix - this time a veteran warrior! Geared up for the coming Winter @Kangkunis - There are a bit too many chars in BG to do them all, so just did my favs for fun But i'll prob put up a portrait pack mod with all the ones i do. @Phenomenum - awesome watercolor conversion of Viconia ^^ will have to take a look at a tutorial for doing them some day
  7. Did you also do the water colors for Viconia? No, I haven't made any attempts at watercoloring. I don't use the watercolors for player/companions, didn't think they added much, I prefer the color portraits. Makes sense for npc's as they are faster to make i guess. But if you/anyone feel like giving it a shot feel free
  8. finally finished photoshopping Viconia DeVir - a drow, but suppose she can pass for a pale elf as well
  9. photoshopped a couple of my fav characters from BG2, Aerie, Jaheira and Viconia originals from BG2
  10. not a lot of Aumaua portraits around, so I photoshopped together a Huana sea shaman
  11. Ohoy watchers I've made a couple of new character portraits by photoshop remixing various bits and pieces from some of the already great artwork out there. Zera the dwarven Zealot - Sorasha, a druidic Sorceror of the Fall - Hylda the Howler - Teyi, elven Thaumaturge - Cyrinn the cipher Seer (& her dark mirror image) - Nakuri, a mataru Shaman I did not make watercolor versions (I only use watercolors for npc's, keeping PC and companions in full color) if anyone want to give it a shot, feel free. Hope you like em, have fun! also modded a couple companion
  12. an alternative Pallegina mod and a bit darker color variant of Maia
  13. Not sure if this is known / reported already, but noticed that if a Blunderbuss is equipped in offhand slot while already having a Hand Mortar in main hand causes the Blunderbuss to disregard the -10 Inaccurate effect. Swapping main/offhand in specific order causes this issue. steps: 1. Unequip both hands 2. Equip a Hand Mortar in main hand 3. Equip a Blunderbuss in offhand 4. Notice that offhand accuracy is missing -10 Inaccurate 5. Swap main hand Hand Mortar to offhand and Blunderbuss to main hand 6. Swap Blunderbuss back to offhand and Hand Mortar to main hand (in that order, b
  14. They are fairly squishy at first, until you gain a few levels for hp and invest a point in the armor passive. I found it also helped once your party can cast some buffs and debuffs, like blind and +con. I play stalker so pet has +1 armor when near the watcher but I'm still using the wolf mainly as a flank attack. In off-tank situations I have Xoti cast +5 con on him. Pet does go down occasionally still (i'm on PotD they hit hard) if caught in a bad spot, and has no way of escape yet or play dead. If pet gets to low health (and is not engaged!), don't be afraid to pull him away or beh
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