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Ontos

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About Ontos

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  1. @SChin, I experienced the same problem after (I was doing a quest "A Matter of Import") I met Iverra on the deck of the ship, she got out of the box. After this scene and dialogue, the game froze. I had Russian localization turned on. Then, I turned on the English localization. And the problem did not arise, I was able to swim on! Please fix the problem with the hang of the game after the transition from the deck to the ocean, with the Russian localization!
  2. Нет, повторяю, с дистанцей отдельный баг, возникающий, когда отдаешь приказ об атаке в ближнем бою, а герой не добегает (но атакует). Не добегает он в связи с тратой очков движения впустую, при оббегании препятствий. В логе боя промах, в детализации тоже промах, в этом случае. Тут с дистанцией же проблем не было. Было критическое попадание (в детализации даже видна цифра защиты, 70), но засчитан промах. Это частая ошибка.
  3. @Phenomenum Кто прислал скриншот с надписью "А это что?" Капсом. Как мне на это реагировать? Я отреагировал зеркально. Ты обвинил меня в том, что я написал тему, не увидя нечто, что сам же на своем скриншоте подчеркнул. Или не обратив внимание, не поняв верно. Т.е. я видать настолько плох, что начал тему ни о чем? Но твое обвинение зиждеться на твоей же невнимательности, тебе ничто не мешало увидеть надпись "критическое попадание", которую я так же подчеркнул. И ты ещё пишешь об агрессивности и весне? Удалил твой мод, не волнуйся.
  4. @Phenomenum Raise your eyes a little higher. And you'll see "CRITICAL HIT". This inscription is the result hover the mouse on the word "misses". What is the problem with reading both underlined phrases?
  5. I'm sorry I didn't write it in English, I did the translation by an online translator, but damn google chrome automatically translates the pages of this site. When I was editing the text, there was a translation into Russian. And I kept it that way. This is not even my text in Russian, this is a reverse translation of my translation, and it is not correct. The problem is: 1. There is a log of the battle, right? List of combat events at the bottom right. Who what damage or impact received. 2. This battle takes place in the island of Poko Kohara, before entering the ruins. Fight against Engwithan titan. But the same problem met many times in other fights, in other places. 3. Aloth attacked Engwithan titan. 4. When the blow was struck, there was an inscription "critical hit". 5. In a log of fight it is specified that Aloth missed. 6. But if you hover your mouse over the word "missed", you will see the details of the blow. And it says "critical hit." 7. No, it's not a matter of insufficient attack distance. The CombatLog is not specified "out of range", @Phenomenum 8. What you wrote about is another not uncommon mistake. It happens when you point the character in turn-based combat (and I play turn-based mode now) to go and attack with a melee weapon of the enemy. If there are obstacles on the way (i.e. something needs to be avoided), it may happen that until you give the order, the game shows you that the character will reach and hit. But in fact, it does not reach, and hits the air. This mistake I associate with a degenerate, squalid move system in combat - where characters just "dance back and forth," for example, spending movement points instead of just getting around an obstacle. Any movement with obstruction on the way, or, for example, movement on ladders in battle on ships, may contain such errors. 9. But in the case of such attacks by air (ie. when action point spent in the middle of nowhere), there is no contradiction in the CombatLog, unlike error, which is dedicated to this topic.
  6. English text after P.S. Windows 10 64-битная, 8 Гм ОЗУ, Intel® Core ™ I7-4500 CPU1,80 ГГц 2,40 ГГц GPU: AMD Radeon R7 M265, семейство Intel® HD Graphics. В боевом отчете написано «Критический удар». Мой персонаж пропустил. Это частая ошибка, я устал от этого. Точность нападения чрезвычайно высока. Полное проникновение. Критический удар. Но персонаж - пропущен. Урон = 0 (и противник не получил эффектов от атак). Смотрите скриншот. [sharedmedia = ядро: вложения: 20629] Это бой с Энгвитаном Титаном у ворот Поко Кохара. Файлы . P.S. I'm sorry I didn't write it in English, I did the translation by an online translator, but damn google chrome automatically translates the pages of this site. When I was editing the text, there was a translation into Russian. And I kept it that way. This is not even my text in Russian, this is a reverse translation of my translation, and it is not correct. The problem is: 1. There is a log of the battle, right? List of combat events at the bottom right. Who what damage or impact received. 2. This battle takes place in the island of Poko Kohara, before entering the ruins. Fight against Engwithan titan. But the same problem met many times in other fights, in other places. 3. Aloth attacked Engwithan titan. 4. When the blow was struck, there was an inscription "critical hit". 5. In a log of fight it is specified that Aloth missed. 6. But if you hover your mouse over the word "missed", you will see the details of the blow. And it says "critical hit." 7. No, it's not a matter of insufficient attack distance. The CombatLog is not specified "out of range", @Phenomenum 8. What you wrote about is another not uncommon mistake. It happens when you point the character in turn-based combat (and I play turn-based mode now) to go and attack with a melee weapon of the enemy. If there are obstacles on the way (i.e. something needs to be avoided), it may happen that until you give the order, the game shows you that the character will reach and hit. But in fact, it does not reach, and hits the air. This mistake I associate with a degenerate, squalid move system in combat - where characters just "dance back and forth," for example, spending movement points instead of just getting around an obstacle. Any movement with obstruction on the way, or, for example, movement on ladders in battle on ships, may contain such errors. 9. But in the case of such attacks by air (ie. when action point spent in the middle of nowhere), there is no contradiction in the CombatLog, unlike error, which is dedicated to this topic.
  7. No, the queue cannot be closed. Its height can be reduced to a minimum size of 7 lines. And why (if the queue could be closed) would I be forced to open and close the queue to fight? The queue contains important information that allows you to combine the abilities of the characters, take into account preparing hostile abilities.
  8. In some locations, the interface of turn-based combat closes characters (creatures are not visible, they are closed by a queue of turns). For example, the location "the Rimebound Temple", battle against rime constructions. See screenshots. I don't see these rime constructs because they are closed by a queue of moves. Please, in turn-based combat - provide the ability to move either the queue panel to any place on the screen, or move the camera to the left and right on the width of this queue.
  9. I wrote earlier. I uploaded the save to the ship's deck. I didn't go on deck. Swam in Neketaka, to do the city and other quests. It's all right, because I'm not on the deck of the ship. If I come out again (for example, the game will force, in connection with the quest), and get the same problem, I will attached here the save with the problem, and I ask in this topic technical support to go to the ocean, and give me an updated save. After all, the employee technical support this bug is not reproduced. You can do the same.
  10. Я играю пошаговый мод. Я подхожу к нейтральному торговому кораблю. Начните торговать. Я нажимаю кнопку «Пополнить судовые запасы». В нем указана максимальная сумма, которую я могу пополнить до лимита, например, 70 единиц медикаментов. Нажмите «Добавить». Не максимально указанное количество добавляется. И всегда - 17 единиц. Я должен нажать «Добавить» много раз, чтобы купить все лекарства, которые можно хранить на корабле (чтобы увеличить запас до 200 единиц). То есть, что уже давно введено, способ пополнить все запасы максимум до 1 клика - не работает. Все файлы - здесь , включая видео. PS Пожалуйста, исправьте файл output_log file.txt, теперь он весит 193 МБ. Или я могу удалить это?
  11. I started this game party after reinstalling the game. This is an early game, the first time out to sea on a ship. I loaded up an earlier save (before I went on deck) and went to Neketaka. Hopefully, when I go out on deck again (which is inevitable when I, for example, get a head in box to start a quest with the DLC "Seeker, Slayer, Survivor"), the problem won't happen again, otherwise I won't be able to finish the game.
  12. I don't use the console to call creatures, I don't even know how to do it. If the skull misleading false information, it's too bad, I think things are a few levels higher, when it isn't.
  13. All my characters were level 9. I killed some skuldrak. Skuldrak had several skulls above his head, 1,2,3 and even 3 red. That means I killed a skuldrak (9+4) of at least level 13 skuldrak. But in the bestiary (there, given the level of creatures, the largest of all the dead, right?) specified skuldrak level 9! And so - with all beings. Everywhere in the bestiary, the level of the creatures I've killed is underestimated. I play with the setting "level match - only increase - all". You can load the save. Win the battle against skuldraks c 2 and 3 skulls (i.e. they must be higher by level 2 and 3 in relation to my heroes level 9). Enter the bestiary. And see what is still there specified skuldrak level 9! Files.
  14. Battle is happening after I obtain Cornett of Depths. It proceeded all fight, enemies after each my character, were called by his name.
  15. Enemies in turn-based combat are sometimes named after an allied personage. Ishiza (green background), everything is fine. And then 2 skeleton, enemy. And they are also called Ishiza, see the screenshot. When you hover the mouse, indicates that it is a skeleton. But the name on the list is wrong. Please fix it. I use (I do not know, whether it is important) Russian localization. Windows 10 64 bit, 8 Gm RAM, Intel® Core™ I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel® HD Graphics Family. Files. P.S. Fix the attachment of the files, I have to use dropbox again, because these files are not attached to the theme.
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