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Showing results for tags 'Merchants'.
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When you sell common weapons and armor to one merchant, they are shown separately in a long list instead of being stacked, if they are similar to items the merchant already has. After a couple of hours in the game you are forced to scroll hundreds of useless sabres and daggers etc., you've sold earlier, to find something useful to buy. Is it a bug or a feature?
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Be it rumor dispensers or loot drop-off points (or even just a "trade" button attached to some NPC or other", I think merchants and shops could stand to get some attention and personality. While I guess there won't be any "not buying x" types of deals you could have different things be worth different prices to people? There could be some rules, traits or themes certain shops have, not even necessarily affecting the player, like a sign in front telling you to wipe your boots on the doormat before entering. Interesting shops like Sorcerous sundries, Lucky Aello's Discount Store and A
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Disclaimer: I have followed the updates closely, but I haven't been too active in the board, yet, so I hope this hasn't been discussed, yet. I am just playing IWD2 CE again, and one thing I find really annoying is the way merchants work(ed) in IE games, i.e. you have some person standing around somewhere without protection, but carrying items worth 10 billion gold. BUT she doesn't need protection, because killing her will maike all the items magically disappear, as well. This makes for bad roleplaying in my eyes. If a merchant has 50 armors for sale, she should have them in (possibly l