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About Flucas

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    (3) Conjurer

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    PoE II: Deadfire, DoS II

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  1. I personally like to multi with druid. The classes do well together because the wiz part can provide buffs and the druid part rounds out the wizard's arsenal with hard cc and heals. The large amount of different spells make you very flexible, so that you're able to act on any situation. You can heal (druid side, shift if needed for large PL bonus) deal damage (wizard side, DoT's from druid) and cc. It's nice if you like a backline, tactical role for your main character.
  2. or you could just grind everything down with Brand Enemy, Gouging Strikes, Summons, endless renewable resources, and sheer tankiness, and add in a monk or two if you encounter an endlessly regenerating enemy (and there's only one or two in the game). Who needs offense when you have defense and eternal and renewable DOTs? Who cares if your damage and accuracy is low, if your enemy can never kill you and you can slowly kill them? it doesn't matter if you miss 80% of the time and underpenetrate because even if you do an average of 2 damage per attack, you'll still eventually win (just
  3. I actually go out of my way to create a custom character who I cheat to be tekehu's classes - just so i dont have to deal with his gayness. For me, Obs did a horrible job with the new companions. On topic; there are 6 types of afflictions (1 for each attribute and in 3 varieties of potency) and then a handfull of other usefull debuffs. They definitely make a large impact on your battles. Perhaps if your party comp relies less on summoning, you could see their potential more clearly.
  4. Buffing Quite fun till you get Arcane Dampener spammed on you. That too. It's a very broken skill though. In most battles the enemy mage casts it right away, with no time to even interrupt it (0.4sec cast time). That needs patching. Either less long lasting, or hefty casttime, or a limit to how many beneficial effects it can negate.
  5. Yeah good point. Theres also troll hide cape, ring of regen, leandras devotion, blackened plate armor,fleshmender.. im probably missing a few. And weapons that heal on crit; aldris blade, sanguine sword.
  6. Use the ai pre emptively. Ie: A cheap long lasting heal over timeor a degensive spell at <75% target health. A decent heal over time at 50% and another one at 50% (both with a short non-repeat timer) Something insta at <25%. Also second wind at 50 or 25%. And try to think of a class' own spells, like knockdowns or pushbacks.
  7. Most of the time 2x casts will work. The number of fights where that becomes an issue you could probably count on two hands at the very most. And those fights are so outside the norm of the game that they don't reside anywhere on the critical path to completion. (And in those cases you can still make it work with limited casts if you know how to make it work). Personally I find boss fights to be the least interesting fights in the entire game. Mostly because there isn't a lot of creativity involved in beating a boss. Most of them are either straightforward or gimmick fights. There ar
  8. Going right for red skulls only tests a class' first few skills. Some shine early, some shine late. It doesn't tell you anything about a class' potential later on.
  9. It doesnt stack with other flat +acc bonuses though. And its limited per encounter. And because of cast time and moving of allies and enemies its a hassle to use efficiently. Also Barring Deaths door, Resurrection, etc. Suppress Affliction. Holy Radiance is still very nice as well as an oh **** button. As long as i have a dedicated healer i dont need bdd, nor resurecction. These things are also limited, where a chanter/pala is not, nor pollen patch from a lifegiver. Everything a priest does - others can do better. I personally interpret "better" as easier as well, p
  10. Chanter doesnt give you any sturdiness though, 2-3 should be fine. Then you can add a wiz/fighter and a ciph/pala for much more debuffs and dps.
  11. Basically, you have to choose between MIG and DEX. For a non-blood wizard MIG is the obvious choice because you want to squeeze the most out of limited spellcasts. For a bloodmage it depends, i imagine going for dex may do more for your dps if you can infinicast a few strong spells.
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