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Found 4 results

  1. I'm not sure if the description (-attack speed) applies to spellcasting as well, and I vaguely recall reading something about shields affecting spellcasting (for some reason, I recall it had to do with Speed, though I'm thinking it's more likely the Accuracy penalty of big shields)? Thanks!
  2. DEFINITELY do this again for spell casting The spells probably won't have schools, but it would be cool incantations like these were used in this game. The BG1/IWD ones are the best from any game IMO.
  3. Many people do not like Vancian casting because it causes Wizards to often be passive actors with very limited numbers of actions. They are often torn between the choices of expending their limited and precious resource in an overwhelming manner on an "unworthy" engagement to participate, or throwing darts if not. The problem with non-vancian systems though, is that the frequency and reproducability of spells forces the scope of their effects and potency to be reduced for terms of balance. Enter the Scrolls and Wands. Scrolls allow you to hold infrequently used situtational and utility
  4. First and foremost, this is not a dig or a complaint about the current up-in-the-air spellcasting system that Josh Sawyer has been talking about on the forums and on his formspring account. This is a discussion where we can discuss the potential advantages and disadvantages, and perhaps unforseen problems with it. I've just come fresh from a lavatory session where as you all know, many ideas and realizations come from, and this particular unintentional feature of the system kept bugging me, so I thought I'd bring it to the forums. for some history, here is Josh's recent formspring post
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