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Found 13 results

  1. Description: Saved games load in with no gear and weapon replaced by animal weapon on the Watcher. Steps to Reproduce the Issue: Go to Outcast's Respite Go to the Alchemic Pool (my personal name for the pool of glowing purple liquid, no idea what it is called in the game files) Drink from the pool several times, and while you are transformed, quicksave. Reload your save that you made while you are transformed Cry at the loss of any equipped legendary gear items and weapon that was equipped. If all goes according to how my game got jacked up, your weapon should be replaced wi
  2. So, while I'm waiting for patches… What currently happens when you cast a party buff with mind-controlled foes in the area of effect? Will they be buffed too? Will those buffs end when mind control ends? AFAIR, the fact that buffs affected mind-controlled foes was the primary reason I stopped doing it in PoE1.
  3. Zealous Focus aura is stuck permanently on my main character and on Edér, I think it happened when i respeced Pallegina but I'm not entirely sure as I didn't notice it at once. Also the buffs from weapon Rännig's Wrath is stuck on my main character even if it's equipped on Pallegina. If I reequip the weapon on my main he loses the buffs but noone can ever get the buffs again. I think it happened when I enchanted "Insistence" onto Rännigs Wrath, but again I'm not sure as I didn't notice it until later. This savegame also has a main character that lost all watcher skills, but I see that
  4. I think my character was "rolled back" somehow. Please update the topic title. Happened somewhere around raedric's keep or gilded vale - not sure :/ 1)My helm,ring,amulet and boots disappeared from the character slots and appeared as buffs on the character icon. 2)ll my 3rd and 4th level spells disappeared completely. Watcher fear ability gone. 3)Quests/level remained the same. and unfortunately I didn't realize it until all my saves were overwritten (perception in rl 3). Verified files, didn't help. Is there any way I can fix my character? :/ Edit: Actually another thread s
  5. Hello there forum , so with upcoming Patch 1.05 bringing ton of changes to our game , i decided to start my 3rd Playtrough for the new patch , with Min/Maxed Ranged Rogue PC meanwhile using "story companions" to support this character as hard as they can . I am going to play simple Path of the Damned , without any strings attached ( no Trial no Expert ).Here i make this topic so you could help me find best choices for this build , also to discuss anything that is related to Ranged Rogue and Player Character specific buffs and Min/Max'ing .Try to keep the discussion about Ranged Rogue only ( No
  6. I'm specifically looking at the spell Infuse With Vital Essence, but it would also be nice to know the answer generally speaking. Infuse provides 50 bonus health and 50 bonus endurance for a reasonable duration, and my hope is that it'd be a useful sort of panic button for keeping my party's wizard alive in case he happens to get engaged by troublesome enemies like Shades and Phantoms. But I'm playing on Hard and often find myself running my party to the limits of their health pool, and unfortunately the game seems to offer no explanation for what happens after that temporary health or end
  7. https://twitter.com/jesawyer/status/575389685964488705 "wildstrike proc has been increased from 10% to 30%. greater wildstrike form 10% to 15%..." Maybe when the next BB hits, we can get a patch list of all the buffs/nerfs to the classes? Be kinda nice IMO. Hopefully some much needed buffs have occurred (plz no nerfs)! It'll be interesting to see what he does with the Ranger.
  8. I would love if they enabled out of combat buffing. The reason is because i feel that it would not really change much in how players could use it. (or misuse it) Pretty much all of the buffs have very short durations, this is why i feel that you would be wasting spells if you tried to prebuff extensively before combat, mainly because your spells are limited by your camping supplies. I feel that the currenty "faded out" buttons breaks the consistency of the spells, since there does not seem to be any lore-like reason behind it. I also find it annoying that you can not cast any buffing
  9. Everyone would agree that rebuffing is the tedious most process one could experience in an rpg. Instead beginning the encounter with a pause and buff selection, why not preselect several buffs (really a few) during the rest that will be active until you rest again? Maybe sacrificing the spell slots or at some other penalty, but rebuffing should be eliminated! Only if it's a short strong lifesaving buff like arcane weil, but not common blessing and other tedious stuff.
  10. With Mr Sawyer abolishing pre battle buffing, as it had got a touch out of hand especially at high level, one is forced to wonder whether we'll still have the opportunity to actively prepare for combat. Traps, positioning, item enhancements, use of consumables etcetera. In short will we be able to try and win the battle before it occurs, as Tsun Tzu advises? Personally i'm a great fan of this, and believe in taking advantage of everything one can do to diminish risk. Indeed in AD&D this was one of the strengths of the system, manipulating random dice rolls in ones favour through clever
  11. In NWN2 or rather in any DnD based game the buff durations were all over the place. You had ones at 24 hours, 1 hour / level, 10 minute / level, 1 minute / level, 1 minute and 9 seconds. Despite that, once I got past level 10 I treated all buffs from 24 hours up to 1 minute / level as "long term" and everything else as I couldn't be bothered, I'll just cast FIREBALL instead short term. So I think buffs should be split into short term buffs and long term buffs. Long Term Buffs The long term ones can be either be AoE (affecting all party members) or self-cast and should last until
  12. Here are some suggestions for spellcasting in P:E. Please add ideas that you think would suit the game. First off, I'd like to see spells project their Area-of-Effect Marker on the ground, before you cast-confirm them, like in NWN2. Because I need to know if I'm about to barbecue my friends with this fireball spell as well as those pesky ice trolls. I understand if some folks would rather play it old school without the AoE marker, because learning how spells behave was always part of the appeal. So maybe just have it toggleable in the gameplay options? Some players might use it for a w
  13. Buffing your party: what's awesome about it? What's not? Go! I'll start. I don't really like having to spend 10 minutes buffing my party. It takes away from the action. There's gotta be other ways ot making buffs "tactical."
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