There are some nice points you guys made and some of the statements means you didnt read the OP oh well lets continue :
Dex speeds up animation and recovery.. does double duty basically.
What do you mean by this ? I dont think the increase for animation of shooting bow is relevant here as its miliseconds pretty much , also Do you mean that going 29~ dex 21~ Might is better than going 29~might 21 dex ? I think when rogue gets 20-30% crit from talents+race and another 15% from potion ( is it 15 or 10 for the pot dont remember ) stacking might would normally increase DPS more than stacking attack speed also considering that most of fights you are interested to 2 shot squishy targets more than have a sustained fast dps from high dex.
plenty of sources for damage for rogue but no attack speed.
thats why i chose to stack might as you get plenty of attack speed with 21 Dex and no armor , and those damage sources for rogue scales with might equaling extra damage when you crit .Imo ranged rogue should focus on crits and making them bigger as much as possible. Why do you think going full Dex over full might is better ? Or do you mean to balance might and dex ? you could have like 25 each or so .
ggest choice rogue gotta make is weapon . Unfortunately at first I thought Borresaine was the easy winner until i found that the stun status that it gives on critical hit just freezes people in place with no additional effects. Its not the stun status that causes massive deflection penalties and trigger sneak attacks.
this is shocking , must be a bug ( no valid reason's for this to not be a bug ) maybe we could report it so it gets fixed with 1.05 ? I mean why have 2 different stun effects ? doesnt make sense to me .
Island aumaua should also be strongly considered. Its Might bonus is valuable for a rogue, and with 3-4 weapon slots and quick switch, you can use 2-3 guns or arbalests for sneak attacks at maximum power while keeping a bow on hand for regular attacks.
Been there done that , i believe both Ranger and Cipher are way better for quick switch Builds and i had 2 playtroughs where i quick switch atleast 4 guns with 1 character , not going this on rogue tho i believe it might work very well , if i could bother with quickswitch this playtrough i would put it on GM anyways , i really enjoyed quickswitch gunslinging builds ( maxdamages all the way ) but i want something different this time , Warbow Crit Based rogue it is no quickswitch . I remember first week of release reading this forum people bashed a guy or two for saying quick switch is good build and now look at this QUICKSWITCH all over the place :D .
I just use a fine War Bow until Cloudpiercer (which you can get relatively early). Even though Jolting is only once per encounter, it still adds up to quite a bit over time, since it jumps targets. I have never used Borresaine, and think the mods on it are pretty terrible. Random stuns don't appeal to me either, especially if it messes up positioning for other classes. I typically have at least one Wizard and one Cipher anyway, so CC isn't an issue.
Boressaine i dont know anymore ... seemed best choice but now when i hear reports of it being bugged ... not sure anymore , Also i remember it being quite reliable(in terms of stunning the target) on my hireling ranged rogue last playtrough , it proc's on crit but the proc chance isnt low i think and rogue crit's all the time , i want this build to be 1 crit 1 hit 1 crit 1hit 1 crit , something like that so geting stun proc isnt a problem , also i believe Jolting Touch proc's on crit aswell so its as random as the stun . I am gona have wizard for sure , and cipher most likely tho so its not about debuffs here but more about hard crowd control than anything when we talk about borressaine stun , also when i consider debuffs i dont think about 1 debuff that gives sneak attack this is always gona happen in this team my rogue will always have all targets debuffed , but at some point in the game Deathblows come in to play then you want to have 2 debuffs running on every enemy .
I also don't like the Hearth Orlan racial. It's overrated compared to Distant Advantage, and I'm not even sure if it works at all if you aren't at least 5m close to the same teammate you're trying to gain the buff from. That's how the Marking weapons work (which makes the mod mostly useless). If you want to get the most out of the racial, you're stuck always standing close to another member and always forcing them to be hitting the same target. Otherwise, you're losing damage. Plus, depending on the enemy, both of you hitting it might actually be too much damage and a waste there too. Hearth Orlan seems much better for a melee Rogue.
Some valid points here if my rogue needs to stand close to someone attacking same enemy it might complicate things alot , are you sure it is the way it works tho ? or just speculations ? Also i am going to take advantage of marking weapon in a simple way , use Durance with Magran Focus(+8 arquebus accuracy )and stick him to my rogue in back line also extremely slow reloading speed is great because meanwhile you are reloading there is no recovery time to cast spells for a priest so you can react very well to situation while reloading .
Some clarity about hearth orlan racial would be nice .
Also some general answers to discussion :
Int must be maxed , if you think otherwise find another thread to discuss it , no debuff lasts long enough on POTD unless its some squishy target and you want to keep them up and running always .
I Dont really think you should play with more than 1 character on lower difficulties so lets not mention them here .
Now i see that i want Weapon Focus and Marksman for Talents so that completes my talent build ( gona pass on interrupting blows , envenomed strike etc)
Resolve vs Perception Discussion :
( Would be nice if some1 tested Warbow+Max Perception + Interrupting Blows on 1.05 beta if its any good )
Only reason so far i see for resolve is maxing Will when you already maxed INT to decrease chance you get mind controled and slaughter your backline . Concentration is null for me , i am running glasscanon and spending a talent point for Shadowing Beyond means that every time rogue gets targeted by ranged spell you Shadowing Beyond , every time frontline breaks and enemy get trough i shadowing beyond , so why concentration ? i dont think i could use it at all .
Edit : Clearly Flanked dissapears after shades teleport that should happen ... please... ;D
Edited by Atchod, 01 May 2015 - 03:01 PM.