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About Manty5

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    (2) Evoker
  1. Barbarian, Cipher, Priest. Cipher has huge amounts of control plus some of the best single-target spells in the game. The AOE confuse simply is not replaceable as far as turning the enemies' numbers against them. Priest has knockdown CC from traps plus much-needed buffs, heals and most importantly, condition immunities. With only 3 members, you CAN NOT afford to have one of them CC'd. Barb with apprentice sneak attack profits from AOE flanking from phantom foes, and later on can feed the cipher more focus then they can realistically spend with reaping knives. Weaken (from pai
  2. Yes, they are. Dagger, scimitar and sword all belong to different weapon groups, so if you intend to use them specifically, one of them HAS to be soulbound. So you have to give up EITHER lifesteal OR your preferred weapon setup. That was the problem I was trying to help with. Mea culpa on the wounding/draining difference. Thanks for the assist, Boereer.
  3. Well, it says he's the most famous ONE ON ONE fighter, not the best at surviving damage nor the best AOE fighter, so I'd kind of discount warrior or barbarian for that reason. Lifesteal weapons can become really awesome at 1 int, since the healing happens quickly instead of a lame DOT, so a combination of Drawn in Spring and the Ultimate Hat of Alluring Perfection can drop your 3 int minimum to 1 int. would be a great endgame combination. Make sure to take a wizard with Infuse with Vital essence so your health doesn't go kaput... if you cast it at the very end of combat you keep the healt
  4. I didn't forget that... I never knew it in the first place. Seems odd that 1h bonus would affect chants but not spells. Does the hit to crit conversion from the one-handed talent also affect offensive chants? In fact, I was just now trying a new run and figuring out how I wanted to outfit Kana this time. Wonder which one-handed weapon would be best to keep him alive?
  5. Also, I'd think chanter would be the last class you'd want 1-handed (without shield) on. If a chanter wants to DPS, it's better to use his songs to do it.
  6. Thanks for letting me know. I was just trusting the main post in The Engineer build. So a paladin scroll-user would be mostly doing it for the on-kill procs, so that you don't have to move to the enemy you're about to kill.
  7. I've been looking through the build archives, and some of the builds favor offensive scroll use: Like The Engineer using Sunder and Scon Mica's Roar to debuff the enemy before a barrage of missiles, or the Wizard's Apprentice to use a thief's hit to crit conversion and deathblows to amp the damage. But against a target that you haven't stacked 2 deathblow-qualifying debuffs on, wouldn't a Paladin do even better? You'd have to get someone else to drop the DR like a cipher, but a paladin applying Sworn enemy and FoD'd Scon Mica's Roar would practically guarantee every pellet at least hits,
  8. * A Bleak Walker literally has to be Cruel and Aggressive whenever possible to rack up his Faith and Conviction talent. The Bittercut(s) in the official build's weapon choice section aren't two-handed, but dual wield absolutely works better with heavy armor and more importantly, Bittercut is primarily corrode damage. That fits the roleplay wonderfully. If you wanted to wield Bittercut in one hand and Purgatory in the other, you'd have a draining weapon too. * Dark Cipher. You can get a very antipaladin-ish feel by paralyzing your enemies(level 2 power) and slicing them up for power. Y
  9. Thanks so much. Someone was asking about a ranged cipher in the reddit forums, and I was going to direct them here... but when I realized that I had no clue how the build was supposed to be dealing AOE blind, I thought I'd ask first. Just so I can relay this info to the other person, what's the earliest you can get it? It's listed as a WM2 weapon.
  10. I was reading "The Gunslinger" build for chanters and it kept repeatedly mentioning the Silver Flash blunderbuss having AOE. Not being a fan of guns, I've never tried a blunderbuss, but everything I've read about it says that it has multiple projectiles, not multiple targets. How does this work? Am I missing a talent (I know there's an AOE talent for guns, but I thought it was ranger-only), piece of equipment, etc? I'm asking in the main thread instead of the build thread because the game's so old that there's no guarantee the author even checks the boards anymore, and I suspect that
  11. I'm curious: Where did you get your healing from? Potions can flub the animation, and Pallagina and the ciphers are the only ones with healing spells at all. Also, Borerer: What kind of stat spread would you recommend for a flaming greatsword Cipher? I plan to use Amuna for 2 reasons: Knockdown resist and because you can make him look like Darth Maul with the right head and black skin. Not sure what hood I'd use that would be both useful and complete the look. And since I'd plan on 3 weapons (SYRedeemer for special cases, Firebrand for most cases, both of them don't care what weapon
  12. Thank you very much Firebrand with Soul Whip/Biting Whip/Savage Attack/Scion of Flame and Merciless Hand usually crits for over 100 damage. Use Mental Binding (that will make sure you crit often) and get ridiculous amounts of focus. Firebrand, unlike fists, loves damage bonuses. It can have no lash, but its base damage is so high that it more than makes up for this. With durgan steel, more than superb quality and a lash other great swords can be better options. For example the Hours of St. Rumbalt. However, even in the late game Firebrand is viable. You can stick to it and spare resour
  13. > What are the advantages of going unarmed over using a weapon, either dual-wield or 2H? We're assuming that you have the White March expansion and therefore access to Novice's suffering, which is a cross-class skill that give your fists nearly monklike levels of damage. Monk fists are fast (especially with dual-wielding talent), accurate, blunt(least resisted physical damage type), and upgrade automatically when you level so that your MC never falls behind on the damage curve. The only disadvantage is that you can't apply durgan steel enhancements to your fists (going Full Wolve
  14. If you whispers of treason something before hitting it, that's -25 deflection right there and the guy you're whacking won't hit you back. Have you considered going with fists using Novice's suffering? Since monklike fists hit fast and hard, and are further enhanced by whip, you could generate a lot of focus if you flip an enemy before using him as your personal focus battery. Since Fists and Hunting Bows are both peasant weapons, times where you MUST hang back or MUST NOT use blunt damage are covered, too. You can respec pretty cheaply to change from two-handed to dual wield. It's a l
  15. AssignPaladinOrder charname orderName isn't working out for you? Oh, and how are you re-assigning race and background to the story chars? I looked through the list of commands twice, I must be blind.
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