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Found 6 results

  1. i have 2 rangers (Maia is a multi-class wizard) and they both have bonded grief and i cant get rid of it. my main char got it in a boat battle. It happened when i was fighting Malnaj my stag was charmed and my party killed it. Maia's happened when i was fighting Fampry at the splintered reef. Though this may have something to do with the fact that my party members had no injuries but were dieing anyway (though i believe thats just part of the fog). Ive tried knocking them both out and resting but to no avail. dropbox save file: https://www.dropbox.com/s/az4rvieol7qowsg/namelesfear%20%28T
  2. Zealous Focus aura is stuck permanently on my main character and on Edér, I think it happened when i respeced Pallegina but I'm not entirely sure as I didn't notice it at once. Also the buffs from weapon Rännig's Wrath is stuck on my main character even if it's equipped on Pallegina. If I reequip the weapon on my main he loses the buffs but noone can ever get the buffs again. I think it happened when I enchanted "Insistence" onto Rännigs Wrath, but again I'm not sure as I didn't notice it until later. This savegame also has a main character that lost all watcher skills, but I see that
  3. I experience a permanent reduced endurance for one of my characters. I could not figure out where the panelty comes from so I guess it's a bug. Please compare screenshot and savegame.
  4. during the fight to save vianna, I had kana cast a phantom. at the end of the fight... the phantom stayed. it is now persistent. whereever I go, it tags along. also, the quest did not update after i killed all the enemies and talked to her. I assume it should update to say something like: take notes back to clyven. edit: hmm, interesting... I replayed the scenario, only changing that I put my pet (white wurm) away and had no pet out. quest finished normally. probably coincidence.
  5. My Stronghold was attacked by Drakes and some Xaurips, including a Priest. I'm not entirely sure what happened during the chaotic fight but afterwards, my hirelings were hostile to me, possibly because I hit them with a spell by accident or because something converted them. The problem is that now all hirelings are hostile forever, no matter what I do, except one who shouldn't even exist (I killed him during the fight, yet there he is inside the main hall). Dismissing and reaquiring hirelings doesn't help and some of them don't dissapear anyway: Any new people I hire are instantly and perm
  6. Yo! So, this is an idea I've been thinking about and have posted in several of the "Healing" and "Injuries" threads that has come and gone. I think it is a fairly basic idea that could be simple to execute. If you know my sort of thread of thought, you should know I enjoy a good challenge, which this idea caters fully too. There are several methods I have in mind, so let me get on with it. The first 2 examples are an "easy" injury to implement. Scenario 1: The "Chaotic" Version (Based on Luck) 1. You are in a fight, the enemy scores that Critical Hit (that one which you learn to "hate") 2.
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