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About moonwalk

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    (1) Prestidigitator
  1. Hopefully, yeah! What I did was wait to talk to her until after you leave the ship instead (she will ask to talk again if she's in the party) and everything worked fine.
  2. Going to the Groundbreaker for the first time and finding that npcs in both conversation scenes and non-conversation dialogue are automatically skipping their first few lines - the public dialogue between some dock npcs and Felix for example skips every line near-instantly instead of playing out. When I talk to Felix or my companions, their first lines are un-voiced as though I am mashing the cancel button at maximum speed (I have checked to make sure this wasn't a controller issue, it is not). If the conversation breaks to wait for a player response, the line does not skip but still is un-voi
  3. Enchanting the Saint's War Armor with the "Fine" quality causes it to lose all its pierce resistance, even the natural pierce DR that scale armor is supposed to come with. It correctly gains 2 DR and 2 Slashing and Freeze DR, but does not display having pierce resist at all. The +3 Pierce bonus displays on the character's detailed information screen alongside the +2 bonus from Fine, but the stat overview on the inventory/paperdoll screen does not show him as having any Pierce DR. I also tried attacking the party member in question using a pierce weapon before and after the enchant to s
  4. I rolled a new rogue recently and was very regularly seeing him hit enemies for 40+ at level 1 using The Disappointer. But that was pretty much always on the opening shot of combat, taking advantage of Sneak Attack and the 1.25x damage boost from Crippling Strike, and of course he was very slow and fairly inaccurate while doing it.
  5. I'm specifically looking at the spell Infuse With Vital Essence, but it would also be nice to know the answer generally speaking. Infuse provides 50 bonus health and 50 bonus endurance for a reasonable duration, and my hope is that it'd be a useful sort of panic button for keeping my party's wizard alive in case he happens to get engaged by troublesome enemies like Shades and Phantoms. But I'm playing on Hard and often find myself running my party to the limits of their health pool, and unfortunately the game seems to offer no explanation for what happens after that temporary health or end
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