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Found 16 results

  1. By modifying Assembly-CSharp.dll one can achieve with ease many frequently requested things that are otherwise not possible or very difficult. I have decided to make this tutorial instead of mods since mods for Assembly-CSharp.dll have some drawbacks (see below). Difficulties with Assembly-CSharp.dll modding - A modified Assembly-CSharp.dll won't be properly recognized by patches. So one has to use the BACKUP and patch the game or reinstall it. After that one has to redo all modifications to the new Assembly-CSharp.dll. It helps if one keeps track of the changes in a text file. - Assembly-CSh
  2. How come my companions don't have the same XP, preferably the same XP as me, regardless of wether they're in the party or not? I was "encouraged" to bring along Tekehu for a romp through The Gullet, and he changed places with Aloth. After going through that area and a few more side-quests, I wanted to switch back to Aloth - only to find him a couple of thousands of XP lower than my existing party and missing a level to boot. Why? I'm hard pressed to see any benefit to this, though I see a lot of con's. Con's - It discourages trying out companions you're not instantly loving - It disc
  3. I can't seem to find any info on xp bonus for having less than 5 people in party. It this still a thing? I recall it being a thing in PoE 1.
  4. EDER : 6223 -> 6493 = 270 [Level 4] XOTI : 6212 -> 6454 = 242 [Level 4] +OTHER1 : 3000 -> 3216 = 216 [Level 3] +OTHER2 : 3000 > 3192 = 192 [Level 3] +OTHER3 : 3000 > 3172 = 172 [Level 3] A test with a simple quest. The test is simple : I'm always on solo. I take 0 companions. All are left behind. I pick them again after have acquired a small amount of XP. There is absolutely no link between them. Because if I don't recruit 2 lasts companions : eder and Xoti have same amount of XP. 270 and 242. So with 6 left behind or 2 = same thing. I have try to che
  5. So I've just encountered a weird bug that is causing negative XP rewards when turning in at least two different quests in Stalwart. Completing the final step of Okrun's quest resulted in a loss of 2190 XP (reducing total quest XP to 5292). I also lost 1792 for speaking to Thyrsc at the end of his questline (6588 total XP). Is this something I can fix at my end or am I doomed to exploit console commands until next patch. Also, I first encountered this bug in 2.01, and the update to 2.02 didn't rectify it. Cheers!
  6. The Hall of stars in Twin Elms gives repeated exp for first sight. Steps to reproduce: load save, go out, go in, have more xp Savegame: https://www.sendspace.com/file/uodei5 Player.log2.txt
  7. So there's been much discussion of the difficulty of PoE (or lack thereof), and a good deal of the problem seems to be related to how easy it seems to be to hit the level cap very early in the game. Players (not myself, I'm not that far yet) have reported reaching level 12 literally before even starting Act III. This is a problem for a number of reasons that are hopefully self-evident - no reward for completing more quests, all combat encounters become trivialized, etc. Was this a design decision? I don't think so. I think it was a mistake. My basis for saying this is a quote from Josh Sawye
  8. Hello there, I'm currently playing your game, finally, and I must say WHAT a game. Thank you. I just have one question about it and can't seem to find the answer nowhere, really… I'd like to know, in a fully completionist playtrough, doing absolutelly everything, when (70% of the game, 85% of the game…) aproximetly can I reach max level, 12, please? Or the cap is not artificial (better) but simply about the total available amount of XP available trough the whole game -- if that's the way, then I think it's much better. BUT, if there's an artificial cap for the level and I re
  9. I just registrated to say thank you to the developers for patch 1.04, because in my case PoE runs on a Win XP 32bit machine with 2 GB Ram only. Before the patch the game crashed on leaving the tutorial area, but now I can proceed a little further ) I know that XP is not supported and 2 GB Ram aren't either, but so far it works (because XP doesn't need so much ram space like other win versions). Loading times are very short compaired to eg. Divinity Original Sin (that actually still suffers from the saving bug on 32bit systems) and overall performance is really good. Keep up the good work *
  10. Hello everyone ! I create this topic because I have a problem with my quests. I did the whole Sanatorium Main Quest and spoke with the statue at the end to finish it (after : "SPOIL SPOIL" : Choosing Azo fate "END OF SPOIL"). I received no XP, so I checked my journal to discover that the quest was finished. I reloaded my quick save (I just did one before talking the the statue) to check the XP on my characters and retried it. The XP didn't changed after the quest ended. On the wiki it says it's a quest with a Major Experience Type and an Experience level of 4. My characters
  11. Hi, I noticed that when entering to the Hall of Stars in Twin Elms it'll keep you giving xp under "Location Discovered!". I'm guessing this would also prevents users (or Steam users only?) from getting the Explorer (Visit every map) achievement as well. Just did a small screenshot, but I could have keep doing this as long as I wanted. See here.
  12. I know bug fixes (expecially gamebreaking ones) are the priority and i'm fine with that, but now that major bugs are fixed, i wonder if we'll see some heavy balance tweak like xp gain, enemies stats, difficulties rebalance and other stuff like this. There are a lot of propositive criticisms out there (both official and other forums) and i wonder if developers are looking at The game is really good and it has a solid base, so those things are mandatory for having a perfect product
  13. So I planed on making my own personal post about this topic, since i did not see anyone else having this problem on these forums. But google directed me to a fellow on Reddit that has had the same issue, but was unable to post it here. His link is here http://www.reddit.com/r/projecteternity/comments/31ccgp/bug_getting_unlimited_xp_after_completing_the/ Essentially the cause seems unknown since, when mine started and his and everyone that commented all appeared at different times and places without much in common. But after performing some? action and completing a quest afterwards in that sa
  14. Quote from J.E.Sawyer (full post), emphasis added: That part in italics seems misguided, for a very simple reason: Disarming traps and picking locks is a Mechanics skill check. Therefore, reaping all XP rewards will require a Mechanics-focused character in your party. None of the other sources of XP require specific skill focus. Between bestiary, exploration, and quest/objective rewards, together with carefully-designed levels, progression should be plenty frequent without forcing players (or at least "power players") to max Mechanics. That skill's plenty desirable without binding
  15. This is in response to the many threads in disagreement over how XP rewards and quest objectives should be handled. There have been many good arguments from many different perspectives. I will summarize my own personal opinion on the matter, and leave the floor open for you to add constructive criticism. This isn't about right or wrong or an aversion to change. It's about creating a "balanced" system for all play styles that doesn't prevent certain behaviour, but rather reacts to it. Thankyou, and keep smiling. My thoughts on Cause and Effect (in a nutshell): - Cause should be controlled b
  16. Any RPG has its fair share of quests. Themes include: . Progresing the main story line; . Increasing your status in a guild; . Helping an NPC find something they've lost; . Killing on contract; . etc What sort of quests are you looking for in Project Eternity? Would you like to play soul quests, ones that take place in the ethereal realm with your soul and a projection of your physical self, or a projection of whatever was occupying your PC's mind? Personally I prefer quests that make me think. Ones that put my character in a position where the choice I make changes the evolut
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