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Showing results for tags 'lockpicking'.
All of a sudden, lockpicking doesn't work. I can click on the locked item, my skill is high enough, and I get both audio and text confirmation that I was successful - but the lock doesn't open. I can do this repeatedly, as seen in the screenshot below. The object just stays forever locked. I'm on the latest version: 5.0.0.0040 with no mods or override files. I've tried restarting, verifying game file integrity, reinstalling, retraining the character, leveling up a different character with lockpicking. I even went back to a very old save (before this started happening), and it's still a pr
hello, In short, after patch 1.03 my user created rogue cant lockpick anymore, i tried to reroll a new one but i got the same issue. Basically now im a bit stuck cause i cant find a workaround, i tried to spec other chars for lockpicking but they are not yet enough high to avoid the problem. i was reading the forum to search about this issue, ive found this topic https://forums.obsidian.net/topic/75207-cant-interact-with-locks-after-patch/?hl=lockpick, which anyway seems not to address the lockpicking issue at the end. System Specs win7x64 - 16gb - radeon 7770 game client from GOG
Quote from J.E.Sawyer (full post), emphasis added: That part in italics seems misguided, for a very simple reason: Disarming traps and picking locks is a Mechanics skill check. Therefore, reaping all XP rewards will require a Mechanics-focused character in your party. None of the other sources of XP require specific skill focus. Between bestiary, exploration, and quest/objective rewards, together with carefully-designed levels, progression should be plenty frequent without forcing players (or at least "power players") to max Mechanics. That skill's plenty desirable without binding