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wanderon

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About wanderon

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    Nomadic Wayfarer of the Obsidian Order

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    http://p081.ezboard.com/bwanderonswarrens

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  • Location
    Upstate NY
  • Interests
    CRPGs preferably without the A...

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  1. Was the custom legacy from an actual game - I did this and discovered that if you have a character die during that game (and is not available to raise again) they will not show up in the Deadfire if you use that game for a legacy.
  2. May be spoilers ahead - re: a bounty from Dunnage that ends at Spiral Stair area.... Consider yourself warned ! So the last two times I went after Katrenn I ended up fighting about half the guards and numerous innocent bystanders from the area as well in spite of waiting until "after dark" to confront her and her party of Constructs (as if I needed the event to be more difficult than it already was as some of those constructs are nearly immune to damage (especially if one doesn't use metagame info to prepare ahead for that ) I do not recall the fight always being this way and was also somewhat surprised that it didn't make the entire area hostile - in today's battle I swear every guard in the area joined in against us! The tourists seem to waltz on through the middle of the battle and then of course they get hit with this or that and either die or become hostile and join the fight and the next thing you know guards are coming from across the area on the run to protect the Bounty (and not the hunters!!) So do you suppose this a glitch or intended reactions from some diabolical developer?
  3. Thanks! I pretty much understand that but where/how exactly do I find and access these spells to cast once they have been stolen? are these the ones at the far right of the spell choices? do you only get a single access point even if you steal more than one? and if so how do you choose between one or another (I have thus far only seen a single spell there and when attempting to cast it - it was difficult to see if it cast or not? )
  4. What am I missing here - I have attempted many of these - I seem to recall that (at some point) when successful the stolen spells would appear above my normal spells in each category - this is not happening - I DO see a wierd spell option icon at the far right end of my spell options but it appears to be only a single spell - I'm guessing this is a new way to do these - can anyone expand on exactly how this works? TIA
  5. Yes that worked! Turns out the item was there all the time I just didn't see the container was available - but now the Arkemyr quest is done and Fassina is on board - completing two new achievements - Constellation Prize & Recruiter!
  6. OK will check that out - it's not in my inventory and I did not start the quest with Arkemyr (have never even seen him in the game that I recall) just sailed by and went in while we were out bounty hunting - after we "finished" what we did I looked up the quest and then went to Nekataka and got it started talking to those two outside the house arguing about who should get them -we entered the Baths and started in that way but soon were seen and I let them escort us out until I could do some more research before fouling things up any more - what I want to accomplish most is to recruit Fassina so I can take her into the Sanctum DLC
  7. Would I still have the research? I do not find it in my inventory now that I have left the area...
  8. Ok it seems there are several options in how when this gets done and what the results are... My main question is if you just wander in and do the quest as far as it seems to play out (without being sent there by someone in Nekataka) are you "done"? ( I can just take my old toy and move on?) The quest seems to have just stopped (killed the resident on the roof - found the writings that allowed us to make the observatory work - but only once - which changed the looks of something downstairs - but that's as far as things progress -further fiddling does nothing and the objects I found to work things have disappeared from inventory. TIA
  9. Updated answer today... BG series (1 & 2) Pillars series 1&2 IWD series 1&2 Literally played the IE series well over a full decade and still fire them up occasionally. Honorable mentions: Planescape Torment, Fallout 1&2, Dragon Age : Origins, Neverwinter Nights 2, Star Wars Knights of the Old Republic series Also rans - early games that led me to BG eventually - Return to Krondor, Leather Goddess of Phobos, Hitch Hikers Guide to the Galaxy, and of course ZORK where I was often eaten by a grue...
  10. Yeah I have been playing a lot lately (retired! ) and the walking/riunning speed is messed up probably 1/3 to 1/2 the time for me - I have been just ignoring it mostly after discovering no constant method of returning to "normal" - it seems to me the "slog" speed enters on occasion as well - I just put it down to my crews laziness or hyperness no doubt brought on by their diets...
  11. I'm thinking it may be linked to choosing "level scaling" at the start - if you have level scaling then it might follow that in most cases (assuming it was working) that would be close enough in level to mean you should be able to accomplish it at least as far as the journal is concerned - I DO get some other warnings with the skulls etc altho as noted above not in a timely enough manner to avoid starting a fight - The thing is I am fairly sure I have ALWAYs chosen "level scaling" and I'm fairly certain I did these areas before at levels perhaps even lower than the 13 I am currently at without issue which is why I asked about any recent changes.
  12. No my journal lists the difficulty of every quest as at or below my current level with success likely - when I actually encounter the area signs for some areas in the islands indicate red skulls (warning me of failure) and once I engage a group in a populated area where those signs do not exist I see them as well when I hover the cursor over them (but not prior to engagement thus not allowing me to decide to not engage).
  13. Did the last update make significant changes in some of the bounty and other quest levels? Specifically in the bounties offered in Dunnage for the Imp and the other related bounties from Dessiral and the other one in Sacred Stair area Symbols of Death - My crew is currently at 13 and some of these are still considerably above me - I don't recall this being the case in earlier run throughs?
  14. I think the other benefit is your enemies are less likely to be protected from acid/decay in the first place (ands more likely to be protected against fire, frost and shock) but yes it is certainly going to be more useful for a druid build where not only spells but wildstrike could also be effected.
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