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Found 5 results

  1. Same generic title, because you can't beat a dead horse enough, if someone refuses to understand some basic principles which were done correctly by 20 yo games. Not happy with xp requirement scaling, level to content progression, much of itemization and xp reward amount analogy to sources. "Completionists", "Rushers", new generation utter nonsense I say. A game should be made to be experienced in its whole. Side != sub-par and I really hope the devs themselves have enough confidence in the content they made to realize that. If someone doesn't want to experience most of the game's content and just rush through the main quest line, one shouldn't mind not experiencing a few spell levels/feats either before finishing the game. And if the end content turns out to be difficult, good thing there are plenty of difficulty options. As for the cap, if you can't get it right, it would be the easiest thing to add simple but interesting and clever "epic feats" or passives to chase after level 20 with a soft cap, that won't require new animations, effects etc, just a bloody line of code. And these should be *needed* during the "end-content" on POTD. Itemization could follow the same principles. Meh.
  2. Hello everyone. Does anyone here know if the level cap is going to be raised in future DLC? I finished PoE 2 before any DLC and was at max level even though i didnt explore everything. It seems a bit hollow for me to go through the DLCs without any sense of progress... I know you can do it for the story and such, but without the increase in level it doesnt really feel significant. So, does anyone know if the level cap will be raised in the future?
  3. I made a new mod level and ability cap increaser 1.0 Mod (LACI 1.0) on github https://github.com/Fhav6X/level-and-ability-cap-increaser/releases/tag/LACI1.0 and nexusmods https://www.nexusmods.com/pillarsofeternity/mods/198 What does it do? - This mod increases the level AND the ability cap to level 20. ( Yep, just 20 but with abilities . You won't know where to put them all ) - This mod removes the helm restrictions for Godlike. Their boons are worth nothing at level 20 and so this restriction is no longer justified. - This mod removes the bonus xp for smaller parties and the penalty for not-in-Party-PCs. Main PC and all other party PC always get 130% of the base xp. Exception are PCs on adventure. They get the +X% xp extra. ( I to often found myself solo, missing a lot of comments from the others, just to get more xp for me and the companions) How to install? - Just extract the archive into the main Pillars of Eternity folder. !!!The code of this assembly-csharp.dll and the unity3d files is property of Obsidian Entertainment!!!
  4. Hello there, I'm currently playing your game, finally, and I must say WHAT a game. Thank you. I just have one question about it and can't seem to find the answer nowhere, really… I'd like to know, in a fully completionist playtrough, doing absolutelly everything, when (70% of the game, 85% of the game…) aproximetly can I reach max level, 12, please? Or the cap is not artificial (better) but simply about the total available amount of XP available trough the whole game -- if that's the way, then I think it's much better. BUT, if there's an artificial cap for the level and I reach max level with me NOT being really, really, close the ending the game (at least 90%+ of the WHOLE game contente) I'd really, then, like to remove the artificial cap that, to me, kills a big part of the experience (I hate reaching max level in RPGs and always unlock it, I also simply stop playing an MMO when I reach the max level and compleate all main story and class quests…). How can I, via command code, simply remove any hard level cap imposed into the game, please?? I know the game is balanced for max level 12, but the cap is artificial (and not controled simply by the total amount actually available of XP in the game) then I preffer to raise the dificulty (currently playing in hard, but can raise to the max level if I find things too easy) the having to deal with a character half way trough the game simply not gaining any more levels. Thank you all for the help.
  5. I was just curious what would people prefer, a level cap or a game without a level cap. Dungeon and Dragons Heroes had no level cap but I can’t remember any other game that removed the level cap.
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