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Found 8 results

  1. Suggestions & QoL changes: -Make insects regenerate their HP with time when leaving the combat instead of getting their full HP back after leaving the combat. -Increase the time when you are knocked down from 30 to 60 seconds. -Make some insects tamable or you can raise their eggs and use them in harvesting, fighting, travel, or generating some of resources in their inventories. -Add tools or utilities to extract or filter water. -Add rain & other weathers. -Make the Crosshair flash or trigger a sound when you hit a target with bow or ranged attack. -Add more insect va
  2. I`ve noticed that you can stand on a rock, or a high surface and lay waste to bugs who cant climb up and get you. Spiders cannot climb up a simple rock, or near the hedge at the branches, or other bugs. Bugs that have the capabilities of climbing should do so, to encourage more tactical gameplay and more intense combat, rather than standing atop of a rock and cheesing enemies. Also if you have your base at a higher location than the surface, it is very boring because nothing can reach you. Players should protect their own base, and learn from their mistakes, and it is much more
  3. Please let us relocate built items and structures. I continue to alter and grow my base and that forces me to constantly "recycle" chests, grass plank pallets, etc. I feel like being able to move items would solve issues like accidentally recycling portions of structure you didn't want to get rid of and avoiding potential crashes. I've had several game crashes that seem to be triggered by the recycle mechanic. Large structures should still be force recycled because moving an entire section of wall is unrealistic, but moving a chest of items or a table or cooking spit would be a wonderful
  4. Issues & Improvement Suggestions First I would like to say that this game is great, even in its current play preview state. I enjoy Survival Sims and being able to have 4 players to do that with has been even more fun. With that said, I hope that this is seen by Obsidian and taken into consideration. I will update this post as I play more and run into more issues. Issues that I have experienced while playing on Xbox One: Issues *I realize some of these may already be known, but just for sake of consistency, I'll list them anyway. Setting up too many construction blu
  5. Hey! I'm going to start by saying this is a really nice and fun game to play, spent around 20h on the first days of the release, exploring, building and testing the mechanics. The setting is really cool, the "Pixaresque" art style goes really well here. The story is short (so far) but I'm eager to learn more! A Roadmap to show how the updates are gonna be laid out would help tremendously. Down below are my suggestions on gameplay improvements, what I personally would like to see added and a small or content update I came up with. Quality of Life Equipment such as armor and
  6. Only seeing one quest marker at a time is a drag and interrupts the flow of the game. It would be much better to be able to track multiple quests at once so it's easier to see if any objectives are nearby.
  7. 1 - Multi-character support. I know it might not be do-able, but when I first saw the "Choose which companions are going with you" screen upon exiting the ship, I thought that would be a great way to choose which character you would like to play as as well, since savegames, yes, do list the character they are for, but can get lost in the jumble after a while. 2 - This isn't a complaint about the map sizes by a long shot, but rather the sighting of perfect opportunity. In comparison to the size of the planets, the visit-able areas seem pretty small, meaning that if/when you make DLC, you c
  8. Nyssia Silversmith and Ishgwnan backer NPCs are placed so parymembers moving from the bartender to the stairs out often(almost always in 2 playtroughs) get stuck on them, requering manualy moving them around. I suggest moving those two npcs closer to a wall (or to some other place in Celestial Sapling) so they dont block the way
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