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IAmVensey

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About IAmVensey

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  1. I can understand where you're coming from, though after doing some looking, it appears that some other PC gamers have said the same thing about being frustrated with not being able to scroll across items in the hotbar. My hope is that the devs will add an option for it so people can play with either setting.
  2. Thank you for your reply! I would like to see a larger starting stack size for items, potentially, if possible. The way that the food has different "timings" for spoiling makes it difficult to stack them, but I also agree that we need a different system to avoid the backpack running out of space so quickly. I would agree with you that a larger backpack would be easier, as the idea of a specialized bag was more of a "last resort" suggestion if the backpacks weren't updated via size. I apologize, I just realized that such was the case. There is nothing to correct in regard to tools taking up backpack space; I was mistaken.. While a hotkey solution may not be available, perhaps a coding or basic update could be made to the game to allow the hotpouches to function more like the Minecraft hotbar. Most other games allow for scrolling across items and having whichever item is highlighted as the current item. Currently, having to press hotkeys or number keys to access specific items is cumbersome and unintuitive, as one of the most common ways of utilizing a hotbar is to scroll through it. Most other games use this option, so I hope to see it come to Grounded.
  3. Hello! As I'm sure has been said before, I have just gotten this game and I look forward to putting several hours into it! There are a few things I noticed as a new player: - The backpack quickly becomes too small - The hotpouch selection is unintuitive and can be difficult in combat My recommendations for solutions to these would be as follows: - Anything equipped should not have to go in the backpack - Create a recipe for a craftable "Food sack" that is separate from the backpack - Allow for creation of larger backpacks *** Switch the keybinds (or allow for a kebind configuration) where the number keys control which hotpouch you are in, and the scroll wheel determines which item you are using (quick switching between items in combat can mean life or death!!) *** Thank you for all of your hard work and diligence in creating and updating this game! It really shows!
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