Search the Community
Showing results for tags 'connectivity'.
Found 4 results
Just bought this game on Steam, was excited to play with friends! When I load the game it asks for me to log into Microsoft/Xbox and when I enter my information and click next, instead of giving login info, it goes to a white screen with the following information: Failed to load URL https://account.live.com/Consent/Update?mkt=EN-US&uiflavor=host&id=290794&ru=https://login.live.com/oauth20_authorize.srf%3fuaid%3d413c629a583944eab7ba040947454fd0%26opid%3d9655CD23B1E1B471%26mkt%3dEN-US%26opidt%3d1665932511 with error ERR_CONNECTION_RESET (-101). I've tried reinstalling the game, verifying the steam cache, logging out of Microsoft accounts across my Windows 11 laptop, logging into my microsoft accounts from the Xbox app, launching the game from both steam and the xbox app, updating the Xbox and Xbox companion app, disabling all windows security features... Nothing works. It's pretty bad for a game that advertises crossplay to not even allow me to connect to Microsoft from a Microsoft machine! Hopefully someone can help me here.
AvMAN posted a topic in Grounded: Feedback & SuggestionsGiving some feed back on my Co-op/Multiplayer experience in Grounded. I have 4 copies of the game across 4 Steam accounts. I have been attempting to play with my children, all in the same house on the same internet connection. I say attempting because we have not been able to have 4 people play for more than about 2-5 Minutes. The average is a disconnect for at least 1 player every 20-30 seconds. If we only do a 3 player game we can get connected for 10-15 minutes before one of the 3 players is dropped to the main menu. If only 2 players play, then it will usually be Ok for an hour or so at a time. When the game disconnects, you get a brief 1-2 second black screen and then are back at the GROUNDED Splash screen where it asks you to press any key to open the main menu. Even when players are able to be connected, we always have a "HIGH PING" icon in the upper right. We rubber band, and teleport around quite a bit. It seems that jumping will update your location to the host. Example: If you run a far distance,(No jumping) and try to interact with an item, it wont do anything. So if you jump, your location will get updated, and then you will teleport to where the host thinks you are/should be. Often quite far from where you thought you were. Upon being disconnected 5 or 6 times you are met with a message that your password for the game session is wrong and will not let you rejoin. Even if the host never had a password set. When this happens the host must close down the game and start a new session so that players can attempt to join. Another strange thing happens from time to time. When joining a session, players will sometimes be in a strange camera/photo/spectator mode. All the icons and UI messages are all over the screen and jumbled up. You can also see the location of all the BURG.L Chips. The player can only fly around the map. You are not able to interact with anything, or respawn. So you must quit and attempt to rejoin. Doing so often yields the message about an incorrect password, thus forcing the host to start a new session. Not sure if playing across the internet from separate locations is any better or not, as I have only tried playing with people at the same physical location. We are able to play other games online together just fine. Other games that we play without issues include: Halo MCC, Halo Infinite, The Cycle Frontier, Minecraft, Enlisted, Warthunder, Sea of Thieves, Battlefield 4, Easy Red2. So I don't think it has anything to do with our internet connection. I'm thinking its something to do with this game and how its updating from the guests to the host. All in all trying to play multiplayer has been a huge pain and large point of frustration. While single player is fun, we would really like to play together.
Hi, We are able to host multiplayer sessions with friends being able to join but constantly experience extremely high ping and rubber banding issues. There is a perceptible delay of up to a second when you are not the host of the session (Hosts gameplay is smooth and lag free) - Tried hosting the same save on 4 different connections with the exact same results. Massive rubber banding issues when trying to complete simple tasks such as cutting down grass, Walking through a base, Hits not registering on enemies and so on. Is there no way to create a locally hosted server where these issues can be mitigated? I feel that this is a fantastic game and truly unique in the genre but the constant high ping and connection issues make the experience horrible for anyone who is not the host.
Hey everyone, We've been getting some reports about the game not connecting with Android devices. We are looking into the issue. In the mean time, here's a few tricks you can perform to make sure you stay connected. ANDROID: 1. Make sure the game is not running in the background 2. Launch Google Play Games (not to be confused with Google Play Store) 3. Check to see if you are logged into the correct Google Play Games account. 4. Launch Pathfinder Adventures from within Google Play Games. 5. You're good to go! If this method does not work, please refer to old workaround below iOS 9 and below: 1. Make sure the game is not running in the background 2. Go into iOS settings 3. Search for Game 3. Check to see if you are logged into the correct Gamecenter account. 4. Launch Pathfinder Adventures from within Gamecenter. 5. You're good to go! iOS 10: Game center no longer is an application in iOS 10, but now intregated into the Apple OS. 1. Go to your iOS settings 2. Locate Game Center 3. Log in. (OLD WORKAROUND FOR ANDROID) Open up your Application Manager > Locate Google Play Games and Google Play Services > Clear the CACHE for each app. Launch Pathfinder Adventures and you should be able to connect with your Google Play account and stay logged in. Hope that is helpful for you all. Thank you and take care! UPDATE: Added iOS workaround as the new iOS update has brought this issue to our attention.