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Hi, We are able to host multiplayer sessions with friends being able to join but constantly experience extremely high ping and rubber banding issues. There is a perceptible delay of up to a second when you are not the host of the session (Hosts gameplay is smooth and lag free) - Tried hosting the same save on 4 different connections with the exact same results. Massive rubber banding issues when trying to complete simple tasks such as cutting down grass, Walking through a base, Hits not registering on enemies and so on. Is there no way to create a locally hosted server where t
IlyaP posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)[Caveat: The version of the game I am running includes the first of the new DLCs, Beast of Winter, and includes the 2.0 patch that was released around the same time.] I've posted about this topic before, but in relation to the first Pillars of Eternity game. For some players out there, including me, the game will sometimes mysteriously lock up within a few minutes of starting - and playing - the game. If you find that this is happening to you and you are using a router: try disconnecting from the internet. You don't need to necessarily go into aeroplane mode - simply disconnect f
My thoughts? Internet versus debates are like train wrecks. Nothing (good or otherwise) never comes out of them except that they can be entertainign to watch. That said, when it comes to „who would win“ debates, there are multiple arguments that keep popping up, that frankly go on my nerves: INCOMPATIBLE MATCHUPS Some matchups just don't make sense, and aren't really compatible. And I'm talking in broad terms. Who the target audience is, the media, the setting, the genre – all of these form a specific atmosphere which may be totally unmashable with another. It's difficult to explain it, so e