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Found 4 results

  1. Hi all, I've looked everywhere I could think of and couldn't find any PotD solo turn based build so I've decided to ask for one here. I've already finished the game on PotD solo RTwP with a Devoted/Streetfighter and it was a lot of fun. However, this build obviously won't work on TB. I'm really interested in FINALLY trying the new turn based system but I only play solo PotD so here's that. A few points for this potential build: 1. I'm using Berath's Blessings so builds that are very weak at the beginning are still fine (I hope). 2. This build should be able to win against every boss (including expansions), including optionals such as the annoying Fampyr's Crypt. 3. I would very like for the build to be able to win against one of the Mega Bosses (I don't care which one), but I don't really expect to find one which does. :(( 4. Tested builds are preferred. Thanks in advance for anyone who tries to help.
  2. So I've decided to actually try to create this as a build. This is not a solo build. This has been (partially) run on Veteran's difficulty (game not complete). This is not built for min-maxing, it was built for roleplaying for a character I had. If someone wants to min-max it, make a comment and I'll add it in. (®=recommended, !=important) Stats: M: 10 C: 10 D: 15 P: 15 I: 15 R: 10 Race: Fire Godlike (Or whatever else you decide) Origin: White That Wends (Or whatever else you decide) Background: Mystic (If you haven't noticed the pattern here) Weapon style: Dual Wielding I originally chose dual wielding, but if two-handed weapons are ever looked at they would be a viable option for this. The reason for this (hypothetically) would be because of how Soul Annihilation is not a full attack, which really doesn't make full use of dual wielding. The only full attack is barbaric blow, but that's not really required for this build. Subclasses: Berserker: This provides the most bonus to the character, the increased damage, +2 armor, and increased attack speed offset the confusion. In the early game, confusion makes it difficult to use any of the offensive multi-target Cipher abilities, and Carnage does not really do enough damage to kill your party. In the mid to late game it is possible to negate confusion which allows for a respec to take multi-target abilities. Having a class that can provide heals is mandatory. Soul blade: This makes the most sense to pair with Berserker. I may give a better detailed analysis later. Abilities: In general I find it's better to take the passives over the actives first. Power Level 1: Power level 2: Power Level 3: Power Level 4: I haven't actually tested this out just yet so this is where my abilities section will end. Equipment: As stated, I'm not really a min-maxer, I just tend to use what I find/forget to change out. However, there are a couple items that are heavily recommended. Keep in mind, this play through isn't even close to being finished so if anyone has any recommendations I will add them as well. Head: Godlike (If not Godlike choose Whitewitch Mask) Amulet: ??? Armor: The Bloody Links ®®®®®®®®®®®®® Ring: ??? Ring: ??? Shoes: ??? Cape: ??? Hands: ??? Belt: ??? Pet: ??? Weapon: Modwyr Weapon: Watcher's Blade
  3. So I'm fixing to create my main for PoE2 and wanted to play through PoE with a new character. My plan for PoE2 is a Rogue/Cipher or Rogue/Wizard, but for PoE I'm going to roll either a Cipher or a Wizard. I want to know which of Cipher or Wizard would be best for a 2 weapon melee build on Hard+Expert for PoE, using the companions rather than Adventurer's Hall toons. Doesn't need to be optimized, just fun.
  4. As the title says. I'm playing pathfinder with friends but do only have a few months of experience with Dungeons and Dragons. So far I have played as a dragonborn sorcerer and a halfling warlock in two different campaigns. Sadly enough, the dragonborn sorcerer campaign seems dying out (we don't get together as much) and apparently the chance that my halfling warlock dies in the next session is really high. Thus I'm looking at a new character. I am looking to create a necromancer cleric/gunslinger build. I want my character to be able to shoot guns from a distance and raise the dead. I believe because of this I will not be able to heal though (positive energy/negative energy). Within this multiclass I want more focus on the necromancer side of this multiclass build. I need someone who can give me a start, a place to look. Domains, spells, grit, guns, race, how can I best combine these two classes? I am not aiming to create a power play build. Thank you so much!
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