Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

78 Excellent

About phimseto

  • Rank
    (3) Conjurer


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Lords of the Eastern Reach Backer Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. I haven't had too much chance to play, so it might be that things clarify later, but I've been a bit flustered not being able to tell if I imported the correct save (one with all the White March and Endless Paths material accounted for). Would love a book or lore entry that basically details out your history from the first game, especially the major beats like the adra dragon, who won the battle for Caed Nua, how Durgan's Battery was resolved and what you did with the Dwarven spirits, along of course with the main story beats. Also, one suggestion (though again, something may come up later in
  2. I came across something later that tells me that might just be part of the narrative, but I'm not too much further than where you are so I can't say for certainty.
  3. Always happy to help out our brothers and sisters in RPG arms over at Obsidian. On a personal note, the big downside to working at inXile is that I now know everything about Bard's Tale IV: Barrows Deep and Wasteland 3, so it makes the opportunity to play other RPGs that much more precious! Been waiting for this one for a long time. Also, I think I'm on an island somewhere in the game. Looking forward to finding myself. :-D
  4. Anyone who can identify my username with who I am and where I work might be interested in checking out my company’s latest Twitter post. ;-)
  5. Mikey, question: I was comfortably sitting on my completed game save until PoE2 comes out, but I'm wondering if there's any kind of carryover with items regarding Deadfire - ie, is it worth it to replay the ending so I can go purchase the Deadfire stuff from the seller so that my finished game state checks them off as being in my possession?
  6. Hey Fluffle, So if this doesn't fund, here's my suggestion: ask Obsidian to post about this in one of their post-campaign notes, saying that if we manage to fund it by Feb 28 or March something, then they will add it in. People will still be juiced after the campaign's success so if Obsidian says, "hey, here's a chance for more if even only some of you pitch in a $1", that might help get us to 5k. My other suggestion would be to have a concrete pitch of what the Black Isle will be. Basically, close out the poll last night that our *pitch*, which Obsidian is free to ignore, will be a. a
  7. Having some issues with Kana's Second Wind chant, one that previous threads about chanter bugs doesn't seem to solve. Kana's Second Wind ability is now permanently greyed out. It worked fine for 10 levels, but recently it never enables when combat starts. Everyone else's works fine, and Kana's shows 1 use available--but I just can't click it to make it work. This problem arose simultaneously with another, where Kana stopped chanting during battle entirely. Eventually I found that his chant phrasebook had been wiped clean, and when I manually added chants back in, he started chanting again. But
  8. Ah yes, definitely adding in the bit about economics making sense. I got the idea that the Caed Nua numbers didn't quite crunch properly when calculating taxes and whatnot, a fact that was covered up by the fact players were usually rich with quest money.
  9. Wait...are the Black Isle Bastards not veteran Black Isle/Obsidian devs? Kind of thought that was what we were going for - making the whole island a cameo of sorts for the Old Guard.
  10. Yeah, the MP idea I can give or take, but it seemed like a fun way to share in the experience with friends and fellow enthusiasts without having to build in a full MP architecture so I wanted to at least put it in writing. As for the piglet, I get what you are saying but I disagree. True that it, along with Concelhaut's skull, are both easter eggs, but at the same time they're both interesting in their own right. A sequel is an opportunity to move these things from beyond easter eggs into their own unique place in the lore of the world. I already offered up some suggestions for the skull
  11. If that is reference to what I suggested yesterday, then yes. Just to clarify: The fundraising effort here is to raise $5k for a Black Isle pirate crew to populate the already gifted Black Isle. My suggestion was to ask Obsidian to find a wealthy backer willing to plonk down 5k in matching funds for an inn for the island on the condition that we reach the funding level for the pirate crew. That kind of 2 for 1 incentive usually has a positive impact on fundraising efforts. So it's not about whether or not we "want" an inn, but rather partnering with someone who can fund it will help us fun
  12. Ahhh! I made that very suggestion in response to someone else wanting class specific strongholds and completely forgot about it! Great call! Added it in! Fardr I have to disagree strenuously with this. At the game's launch, the stronghold was not what it might have been, but by the time the game had content patched in and both White March expansions were out, there was some great gameplay for the location. Apart from Maerwald, the stronghold may not have had much to do with the Leaden Key narrative, but it was an important part of the main character's story: establishing your char
  13. I prefer the traditional 6 player party as well, but the fact is they've already done a chunk of work on the game and it's balanced for 5. It's too late to go back. They were good about soliciting insight for this game, so my only suggestion is that after PoE2 is out, petition them to return to the original party size for PoE3.
  14. Early in the PoE2 crowdfunding campaign, I made some suggestions to Feargus that he really liked. I decided to put those on here so the devs would be able to find them easily if they wanted to use them. I also ported over a few stronghold suggestions that I made for PoE that Aarik and a few other Obsidian types liked, but couldn't implement because it was too late in the life cycle of the game. Feel free to comment and add suggestions of your own. If I like them, I'll be sure to add them into this post (with due credit to you). Stronghold: Personally, I'm hoping for something
  • Create New...